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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I just wanted to get a feel for what ya'll thought the toughest races were to play against. I think that the top three would do. I'm wondering if the Darlocks are in there.
R:PM
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Being surrendered by Darloks, Psilons and Sillies is a pain. You *will* get framing wars, and they'll *will* have all the tech... and the prod.
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR. "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
Those are good canidates. Tolerant, Liv and Creative races are a pain.
Sillies have two of those traits. Tolerant means no pollution and 50% more pop. Livs do not need food. They are very production, lucky they do not grow fast.
Psilons enough said, they will have all the tech and have missile bases before the you can blink an eye. That makes it tough to take them down.
I would rather put the Saks before the Darloks though.
I am not so concerned with framing as I will not be making friends anyway and soon will have enough spies to thwart them from steal/sabotaging me. The Saks have 100% pop boost on a subterranean trait. LHW, +1 food and +GC with a fuedal gov. This means they will grow like weeds and get ships dirt cheap. I love to grab them as the subt is a godsend to my colonies once I bust them. They can show up with a monster fleet very early if you are unlucky. See they game Garth posted for an example. The Saks were closet race.
In fact I think the sillies are ones I hate to have in Moo1 as well. They mean lots of hostile planets and slow going for others and often are soon twice my size.
1. silicoids (will be tech-stagnant from mid game)
2. psilons (have to take out as soon as possible or ally with them and rhame them last with all u got)
3. sakkra/klackon/darlok (darlok mostly in the early game.. later on not important cos i tend to kill them first )
1. silicoids (will be tech-stagnant from mid game)
2. psilons (have to take out as soon as possible or ally with them and rhame them last with all u got)
3. sakkra/klackon/darlok (darlok mostly in the early game.. later on not important cos i tend to kill them first )
Well said. My choices are geared for the early game and races that are close by. This because by mid game I am starting to assert myself and late game no one can stop you.
There is no toughest non-human opponents if tactical combat is on.
I can win 90% games with feudal -growth in large unviverse, impossible level, full of computer players.
I am glad to hear you are so great, me I doubt, I could win against a std draw with those traits more than 30%, maybe not that well. If your point is that tactical is a big help for the player, so true. If your point is you are an expert player, great. I presume, no editors for those runs. Winning with feudal is not easy IMO.
Anyway here you go : -50% growth, feudal,-gc, RHW/LHW,+1 R, +1 P, +20 Ship Att, Tele, +10 Spy.
I have attached thos one, give it a go and post saves for Turn 50, 100, 150.
vmxa... I think feudal goes with omni, actually. These guys are all about jumping the right victim first, so you kinda need to know where they are from scratch.
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR. "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
If somebody wants early attack feudal race, try: feudal, trans-d, high gravity, +50 defence (or maybe +25 defence, warlord for more ships).
4-6 basic frigates (empty ones or maybe some with 1 missile to kill enemy frigates) can destroy starbase. Your ships are almost immune to basic lazers. It takes 3 turns to reach starbase. So starbase fires lazers/nuke missiles twice. Than survived frigates board it. High gravity troops always win early combat.
Nasty race for small galaxy if played right. You need build frigates/transports and attack as fast as you can.
It will not work in large universe, because enemies are too far.
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