As I said in the another thread I just started playing again and it has been years since I last played Moo2 but back then my favorite ship design(and almost only one I ever used) was "indestructible" titan class ship:
Loads of plasma cannons(>10)
Automated repair(or the advanced version)
All possible shield boosters(except maybe heavy or strong or whatever it was called)
Heavy armor
It was always, and I really mean always as I played quite a bit those days, that if enemy couldn't take it out in one turn (meaning over 1000 damage) it was in full
condition on the next turn or at least shields were back to max. And plasma cannons packed quite a punch taking out every enemy ship on one shot(except DS of course)
Loads of plasma cannons(>10)
Automated repair(or the advanced version)
All possible shield boosters(except maybe heavy or strong or whatever it was called)
Heavy armor
It was always, and I really mean always as I played quite a bit those days, that if enemy couldn't take it out in one turn (meaning over 1000 damage) it was in full
condition on the next turn or at least shields were back to max. And plasma cannons packed quite a punch taking out every enemy ship on one shot(except DS of course)
Beginning was usually very slow and hard(bribe, bribe, bribe, wish that neighbours aren't repulsive) but after that.. Armour piercing phasors are nice, except if AI uses HA(happened to me once, I was happily bashing everyone with ap weapons(can't remember what) until AI put HA on ships, auch). True tough, that before 1.31 patch plasma cannons were much more powerful and as I played many games before 1.31 I kind of stuck with the plasma cannons(they were good before, they have to be still good). Don't know why, but masses of plasma cannons seem to cause more damage than they should(might be a version issue too).
So Star Trek but not nearly as effective 
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