No announcement yet.

Capturing planets

  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    My style is to make about 7-10 of a given model and then make a new design. Even if it is the same as the old one. I do this so I can scrap them without much pain. If you build more than 10-13 of a given model, it hurts to scrap them. I use only large size until the very end and often never build huge (don't need them).

    Well should have said, I will have 1 or 2 missile boats styles until late in the game. Once they will no longer stay and fight at my bases, I drop the missile ships. I just make one for each planet that may get attacked. The MB will be med size with 1, 5 shot missile rack. I prefer to have merc missile as better ones go too far, I want them to be able to back up. I will kill Orion with large ships.
    Last edited by vmxa1; July 21, 2002, 13:21.


    • #17
      Virtual Alchemist, that is a cool idea.
      "I'm so happy I could go and drive a car crash!"
      "What do you mean do I rape strippers too? Is that an insult?"
      - Pekka


      • #18
        Garth: there is also another reason not to destroy the hostile colony: You'll find yourself often with no colony ship, and will have divert a star's production, to the construction of colony ships, while you need the huge battlecruisers.


        • #19
          By the time you can handle hostile planets, making a colony ship is not a problem. You never need Huge ships. My large ships take down the AI's huge ships with impunity.