I would like to pose three early tech choices for non creatives and see what the feedback is:
1) micro vs telepathic training
2) pollution processor vs merc missiles
3) arm barracks vs fighter garrisons vs space ports
Give your choices and if you feel like it your reasons. I will start with my current selection.
Tele train - I want to boost my spying bonus and early on feel I can give up the boost for growth. If you skip cloners then you may need to get this.
PP - this one needs testing as I am not so sure the reduction is worth the loss of this missile so early. But if you are production 28 and losing 6 to pollution, the processor gets me 5 back. That is same as AF. I can get by with nucs for now.
Ports - this is one I have given no thought to so far. I have seen planets lost that would not have if they had either of the other structures. Fighters would have stop the attack at that point and Armor B would have given enough punch to defeat the invaders. Also as a Uni I have longed for them to prevent revolts. The 50% money can be very big early.
1) micro vs telepathic training
2) pollution processor vs merc missiles
3) arm barracks vs fighter garrisons vs space ports
Give your choices and if you feel like it your reasons. I will start with my current selection.
Tele train - I want to boost my spying bonus and early on feel I can give up the boost for growth. If you skip cloners then you may need to get this.
PP - this one needs testing as I am not so sure the reduction is worth the loss of this missile so early. But if you are production 28 and losing 6 to pollution, the processor gets me 5 back. That is same as AF. I can get by with nucs for now.
Ports - this is one I have given no thought to so far. I have seen planets lost that would not have if they had either of the other structures. Fighters would have stop the attack at that point and Armor B would have given enough punch to defeat the invaders. Also as a Uni I have longed for them to prevent revolts. The 50% money can be very big early.
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