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  • #16
    I wish I knew. I ran into it a few times when I was carelss, but I do not know where they went. I did not have an exact count on the agents in the field, so I can not say they went there or were just lost (my guess is lost). I try to move a few before hand, but if you queue up all spies on a strong planet after a build, you can get a number made in one turn. It is tricky. I will have to try to catch it.
    Last edited by vmxa1; July 4, 2002, 18:27.

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    • #17
      Originally posted by RPMisCOOL
      Vmxa1,

      Since new spies always go to defense, If you have 63 already, where does the new spy go?
      Ok I ran it through and spies just disappear after 63. I had one on some race, just to see if they would go there, but nope. I make new ones and the counts stay the same. That is what I expected.

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      • #18
        Originally posted by RPMisCOOL
        Is ten spies a sufficient number?
        Ok, my take is that if you are creative, you need defenders and maybe some for sabatoge. I tend to not use agents if creative.
        Since I am not creative much these days, I tend to drop spies on whomever I am at war with as long as they have tech I want. I will just keep one planet cranking them out non stop in between builds. 2 for me 1 for you kind of deal. I do not care how many as by the time I have lots of them, I can afford lots of them. The only time I used them to blow a star base is at the very begining of the war and only the first one. That is not a recommendation or anything as I have not tested this aspect.
        So to answer your question 10 is not too many as long as you do not cripple you industry to get them. I have not counted them, but you can go back to the log I posted and see. I would guess that I have only a few agents by turn 150 or so. That is not real expensive. It will depend on your spy bonus and the AI's. Once I took +20 spy bonus and got all the boost, so I stole everything in sight with few spies.

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        • #19
          Unless I shoot for an early victoy, I crank out spies like there was no tomorrow. In end-game, I'm quite happy to have 63 spies on every player in the game.

          Even earlier, I have as many as I can at home - never less than 30, or so, as I build up - and another 30+ rowing crew that rotates between victims. You get a much better pay-off when you hit them suddenly. I estimate between 15% and 30% of my total tech in every long game comes from spies.

          Not that spies are even half as useful in Moo2 as they were in Moo. They gutted the whole concept somewhere along the line.
          "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
          "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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          • #20
            One thing I've noticed about spying is that I can never seem to steal anything once we've gone to war (his declaration usually - can't imagine why ).
            Beforehand I can seem to grab a tech every few turns (maybe 3 total over about 10 turns) before they declare war - afterwards - nothing.

            Never really used sabotage as I figure I'll get their planets soon anyway so why take something away from myself.
            [Ok, that may have been a little too arrogant. Don't tell the Psilons I said it ]

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            • #21
              Hey, sometimes I get that you were framed message. Is that a random event or is there some way to make it happen, that is, get two AIs pissed at each other.
              We're sorry, the voices in my head are not available at this time. Please try back again soon.

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              • #22
                Moom, that is roughly what I currently do. I just do not go all the way like you. I will get 63 for me, but stop around 30-40 for them. I have run into times were I am not allow to add more to themand not got over the 40's? Anyway I only once had three races under spies at the same time. I am not saying it is wrong, just more work than I am willing to do. By this time I am taking planets as fast as I want to anyway and have likely got to the adv techs, so I am only filling in holes.
                Rav, I would not sabatoge either, but it can be fun to have a tele then blow up their star base and waltz in. This can be done on the first time you start the game. Make a spy first thing and as soon as you make contact drop the spy on them. Boom one race out and you now have a second HW.
                Spying is much harder in Moo2. BTW I get steals when at war, you just need lots of spies as they will build up defences. You may hit a lull, but soon I will start getting tech. I should say if they have any to get. You need to check to see if they have anything to get at that point. I may get as much from conquest as stealing once the all out push starts, where I am gobbling up planets non stop.

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                • #23
                  Originally posted by RPMisCOOL
                  Hey, sometimes I get that you were framed message. Is that a random event or is there some way to make it happen, that is, get two AIs pissed at each other.
                  It is not random, in the sense tha it could happen at anytime with out any stimulus. It requires a few things be in place, primarily spy attributes and technology. Then you have a percentage chance of doing it. I had a few shoots with a super Darlok race, normally never do it.

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                  • #24
                    So does something special happen, like it asks you if you want to frame a player? or is it auto?
                    We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                    • #25
                      No the choice is made for you. The past few days I have been trying a super spy race and I got lots of frames on others. It never asked me. It even frames races I was not at war with at the time. It tended to frame some one I was at war with, when I was at war with more than one race.

                      PS
                      Moo1 will ask you for those who forgot. It gives you two to choose from.

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                      • #26
                        Framing occurs when the spyer has a huge spying advantage - in spy tech or number of spies - over the spyee. You can reduce frames against yourself - and on impossible, most any frames in the game will be against you - by either giving spy tech to the victim (a risky proposition, all right...) or by spying on the party you belive is responsible for the frames (darloks) - the AI will move home a lot of spies to defend, so the chances of successful frames are lowered.

                        Not that this is any long-term substitute for simply wiping out the darloks.
                        "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                        "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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                        • #27
                          Hmmm. With the Darlock being a fearsome opponent, I wonder why we don't get picks like them? What makes them so bad?
                          We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                          • #28
                            When I was playing the super spy race I took the Darloks picture so they would not be in the game.
                            I could not bring myself to give away spy tech, I tought about it, but just could not do it.
                            I don't think the Darloks are all that tough to play against, it is just that they have spies every where and have traits to make spying better.

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                            • #29
                              Yeah, but everyone here seems to think that they are the first that you need to take out...if possible. That makes me think that they can be a pain.
                              We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                              • #30
                                First, they frame the bejeezus out of ya. And if you stop that, it will take a heavy toll on your own spying efforts. Second, those stealthy ships really are a royal pain in the posterioir should you ever be unfortunate to engage in a drawn-out war against them.
                                "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                                "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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