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  • #31
    Originally posted by GP
    Combat Mission is a beautiful work, but has had limited numbers. I read an article about this. You wouldn't understand, in free enterprise, one needs to make the money to recoup an investment.
    They seem to be quite happy with returns, and are not begging for food, as far as I can see.
    Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

    Free Slobo, lock up George, learn from Kim-Jong-Il.

    Comment


    • #32
      Originally posted by Mikel
      I think the 5th "X" being the Experience was what has held my interest in the game from the start and I am sure many people agree with me.
      Hmmm. What held my interest was the large amount of detail; intricate cause-effect system; IFPs. Most of that was cut, it seems.
      Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

      Free Slobo, lock up George, learn from Kim-Jong-Il.

      Comment


      • #33
        Originally posted by Comrade Tribune


        They seem to be quite happy with returns, and are not begging for food, as far as I can see.
        They're not getting rich of off it. It's an incredible peice of work. But its nto a top 10 title. That should tell you something, commie.

        Comment


        • #34
          GP has a point, in order for a game to be a success, it has to not only pay back its initial investment but more over needs to provide cash flows to fuel the next development effort. This is especially true for fledgling companies. One can live only so long going to the bank and living off a line of credit.

          OTOH if one can develop games for gratis with little in the way of development cost, then you should be way ahead of the curve as revenues from the game are pretty much gravy and can be applied to future efforts.
          "Just puttin on the foil" - Jeff Hanson

          “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

          Comment


          • #35
            However, it sounds like these guys are way overbudget and do not have a game yet.
            We're sorry, the voices in my head are not available at this time. Please try back again soon.

            Comment


            • #36
              Originally posted by Ogie Oglethorpe
              OTOH if one can develop games for gratis with little in the way of development cost, then you should be way ahead of the curve as revenues from the game are pretty much gravy and can be applied to future efforts.
              At least so long as you do not consider what the time you spend on the effort is worth otherwise.
              "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
              "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

              Comment


              • #37
                Originally posted by moominparatrooper


                At least so long as you do not consider what the time you spend on the effort is worth otherwise.
                What don't we all have 30 hour days of which 12 hours are free to post on Apolyton?
                "Just puttin on the foil" - Jeff Hanson

                “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

                Comment


                • #38
                  Amazing as though it might seem, I guess even emperor-class Poly denizens couldn't finish a half-way decent game on their Poly time... maybe the Gods could
                  "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                  "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

                  Comment


                  • #39
                    Originally posted by GP

                    They're not getting rich of off it.
                    Neither was Michelangelo. So, what?

                    It's an incredible peice of work. But its nto a top 10 title.
                    Those two things you state are mutually exclusive. If the majority had sound judgement, this would be a different kind of world altogether.
                    Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                    Free Slobo, lock up George, learn from Kim-Jong-Il.

                    Comment


                    • #40
                      Originally posted by moominparatrooper

                      At least so long as you do not consider what the time you spend on the effort is worth otherwise.
                      If you create the games you want to play, your time is well spent. If you then also make some money -and Battlefront does!-, then you have the best of both worlds.

                      Just shoot management, and everything will work out fine.
                      Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                      Free Slobo, lock up George, learn from Kim-Jong-Il.

                      Comment


                      • #41
                        Originally posted by Ogie Oglethorpe
                        GP has a point, in order for a game to be a success, it has to not only pay back its initial investment but more over needs to provide cash flows to fuel the next development effort. This is especially true for fledgling companies. One can live only so long going to the bank and living off a line of credit.

                        OTOH if one can develop games for gratis with little in the way of development cost, then you should be way ahead of the curve as revenues from the game are pretty much gravy and can be applied to future efforts.
                        Umm...I can't have my name associated with that type of analysis. Projects need to fund themselves. Not other projects. NPV, baby. NPV.

                        Comment


                        • #42
                          Originally posted by Comrade Tribune


                          Neither was Michelangelo. So, what?
                          profit motive, commie. There are real limits as to what people can/will produce without a return. Why not get a job. Than you'll understand.



                          Those two things you state are mutually exclusive.
                          That's my point, commie.

                          Comment


                          • #43
                            Originally posted by GP


                            Umm...I can't have my name associated with that type of analysis. Projects need to fund themselves. Not other projects. NPV, baby. NPV.
                            You gonna tell me a large NPV is a bad thing .

                            By the by, Firaxians by their admission (perhaps not QS)are the ones that count on a commercial success as being the cash cow that drives future developments. I simply assumed it was the case for all developers. In of itself it would make sense for a development house to live off this mentality.

                            While each project needs to manage its own success, a company depending on each project to be successful is IMHO operating too tightly. Now you may want to say the project team should operate as if their existance depends onthe success of the project and that I'ld buy.
                            "Just puttin on the foil" - Jeff Hanson

                            “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

                            Comment


                            • #44
                              I'm not saying that every project must be succesful. The risks of non-success are included in the NPV calculation.

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                              • #45
                                Pardon...

                                What is a NPV?
                                We're sorry, the voices in my head are not available at this time. Please try back again soon.

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