I remember, many moons ago, when the Delphi MOO3 was just starting up, when there were to be 32 races, IFPS, Ethos was in it's first incarnation, and so on, that Alan Emrich said, repeatedly, that what he wanted to avoid was MOO3 simply being MOO2.5, particularly in the face of all the people who thought they wanted that.
There were so many great ideas, so many ways in which MOO3 was to be more than a mish-mash of the first two games with better graphics.
The focus of the game seemed to be on the eXperience, that being the experience of managing a galactic empire, where not everything would always go your way, you didn't have total control, and you had to make hard decisions. This was to be beneficial to multiplayer, too, as no-one could take that long, and turns would pass swiftly.
The ideas of the game seemed to be revolutionary, not evolutionary, especially in combination, and all contributed to that 5th X, the thing that would differentiate MOO3 from what had come before, and raise the bar for turn-based strategy forever.
I'd list the features we've lost, but that's been done elsewhere. Suffice to say, virtually all the 5th X elements, or so it seems to me, have either been cut from the game, or made into
So what are we ending up with? I think that, quite accidentaly, that Australian gaming mag which leaked the alpha, summed it up very well on it's cover "Master of Orion 3 - Civilization 3 in space". Civ III, was. for my money, a totally evolutionary product, which really was just Civ II with prettier graphics, tweaked gameplay, and an even more cheaty AI. Only tiny elements like the new way of doing aircraft changed anything, and in many ways it was inferior to Alpha Centauri.
Civ II and SMAC remain on my HDD. Civ III is long since deleted...
Sad, really, I've watched this project from the near the beginning, on and off, and it's had more potential than any other game I've seen in recent years, but steadily, every interesting and original feature seems to have been cut, and revolution turned into evolution, and what we truly have is exactly what Alan wanted to avoid (which certainly explains his leaving), that being MOO2.5, or perhaps MOO2+MOO1...
Of course, I could be nuts, and MOO3 could still contain significant revolutionary features, but I sure as heck can't think of what they are...
So to add another thread like this, but it seemed to me no-one had really mentioned how completely MOO3 has turned in on it's goals...
I should add that, for those crowing about how it should always have been MOO2.5, they may want to "go eat a bag of hell". The project was ambitious, and I may be a lowly computer science student, but more ambitious projects have succeeded.
More time and, not being sold on halfway through development were what MOO3 needed, not cutting to ribbons, which is what has happened...
There were so many great ideas, so many ways in which MOO3 was to be more than a mish-mash of the first two games with better graphics.
The focus of the game seemed to be on the eXperience, that being the experience of managing a galactic empire, where not everything would always go your way, you didn't have total control, and you had to make hard decisions. This was to be beneficial to multiplayer, too, as no-one could take that long, and turns would pass swiftly.
The ideas of the game seemed to be revolutionary, not evolutionary, especially in combination, and all contributed to that 5th X, the thing that would differentiate MOO3 from what had come before, and raise the bar for turn-based strategy forever.
I'd list the features we've lost, but that's been done elsewhere. Suffice to say, virtually all the 5th X elements, or so it seems to me, have either been cut from the game, or made into
So what are we ending up with? I think that, quite accidentaly, that Australian gaming mag which leaked the alpha, summed it up very well on it's cover "Master of Orion 3 - Civilization 3 in space". Civ III, was. for my money, a totally evolutionary product, which really was just Civ II with prettier graphics, tweaked gameplay, and an even more cheaty AI. Only tiny elements like the new way of doing aircraft changed anything, and in many ways it was inferior to Alpha Centauri.
Civ II and SMAC remain on my HDD. Civ III is long since deleted...
Sad, really, I've watched this project from the near the beginning, on and off, and it's had more potential than any other game I've seen in recent years, but steadily, every interesting and original feature seems to have been cut, and revolution turned into evolution, and what we truly have is exactly what Alan wanted to avoid (which certainly explains his leaving), that being MOO2.5, or perhaps MOO2+MOO1...
Of course, I could be nuts, and MOO3 could still contain significant revolutionary features, but I sure as heck can't think of what they are...
So to add another thread like this, but it seemed to me no-one had really mentioned how completely MOO3 has turned in on it's goals...
I should add that, for those crowing about how it should always have been MOO2.5, they may want to "go eat a bag of hell". The project was ambitious, and I may be a lowly computer science student, but more ambitious projects have succeeded.
More time and, not being sold on halfway through development were what MOO3 needed, not cutting to ribbons, which is what has happened...
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