hmm
Last I had heard it wasn't going to be in it, but this was several months ago. It was going to be you design taskforces based on various thing, then comp fights for you. I never let the comp fight for me in moo2, it was always dumb. But as for it being real-time, how would that make formations better? Real-time stuff always seems to get jumbled and just become a fist fight of the better units(not saying I don't like it, its just i'd perfer tactical combat for moo3). But I dunno, best thing to do is just wait till it comes out and test it, then if its worth it, i'll buy it.
Last I had heard it wasn't going to be in it, but this was several months ago. It was going to be you design taskforces based on various thing, then comp fights for you. I never let the comp fight for me in moo2, it was always dumb. But as for it being real-time, how would that make formations better? Real-time stuff always seems to get jumbled and just become a fist fight of the better units(not saying I don't like it, its just i'd perfer tactical combat for moo3). But I dunno, best thing to do is just wait till it comes out and test it, then if its worth it, i'll buy it.
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