When I first discovered that one of my favorite series was being reincarnated I was excited. I started checking out everything I could on the web and found the Moo3 website. It was a goldmine and imagine my surprise when I discovered that the devs actually cared what gamers thought and wanted their input on questions of game design. Brilliant, I thought! The people who will be spending money on the game will actually get to feel like they are a "part" of the process and the devs get free market research and sometimes excellent suggestions from the gaming public, basically for free too. I though, "Boy! These guys sure are serious about making a great game here. I want to be a little part of this, just a little and I'll be happy." The devs were creating a game I was excited about and would be happy to pay a premium for.
Of course, I knew cuts would have to come eventually. I knew it probably wasn't likely that everything that made me so excited was going to make it in. The big shocker came when it was somethings that were going to absolutely make the game stand out from the crowd (the Ethos system especially). The devs said, "Its OK. We knew somethings had to go but we are still going to make a great game here." I was worried but willing to take their word for it. I thought, "Come on! This is Alan here. He's the captain at the helm. He'll bring us through Ok."
At that point I kind of drifted away from the project for a while. I'd stop in at the forum and chat once or twice a week, find out everything was still cool and go away happy that the project was still solid and although changed, still had the best interests of its gaming public at heart. Imagine my surprise to stop in the other day and find everything going downhill and fast. The opinions of two mods I had come to respect had become taboo and themselves stripped of power and position. Stormhound was nowhere to be found, Alan was apparently muzzled and another game feature that had me excited and would set moo3 apart from the rest was lost (IFPs). People who were regs at the forum were dropping like flies and the tension was noticeable.
I have voiced my displeasure with such moves and my concerns over the direction the project is taking. I have come to believe that the publishers of the game have little if any concern with creating a game that could have been a masterpiece. Many on the forum have switched into Ultra-Insubordination-Alert-Mode, maybe gunning for those open mod slots. The sudden changes in the project, the design team and the air of mistrust on the official forum do not inspire my confidence that QS (nor Infogrames either, for that matter) has any concern with the opinions of its gaming public. Cory Nelson has comeout and said that everything is OK and not to panic and that we will be informed about the changes soon and exactly what it all means. However, I have also heard that certain elements at QS and probably Infogrames too, have remarked that the whole idea of involving the gaming public in the design process was a horrible idea and that they will never do so again.
After being jumped on for voicing my concern over the direction of the project and that Infrogrames is only concerned with profits and not creating quality products that meet consumer desires, I have cut my ties with them and will not support a company that is set on continuing a policy of mediocrity. Make me two games a year that blow my mind and I'll pay big bucks for them. Consistently publish 20 games a year that hold my attention for a week and then drive me back to the software store and you earn my scorn forever.
Of course, I knew cuts would have to come eventually. I knew it probably wasn't likely that everything that made me so excited was going to make it in. The big shocker came when it was somethings that were going to absolutely make the game stand out from the crowd (the Ethos system especially). The devs said, "Its OK. We knew somethings had to go but we are still going to make a great game here." I was worried but willing to take their word for it. I thought, "Come on! This is Alan here. He's the captain at the helm. He'll bring us through Ok."
At that point I kind of drifted away from the project for a while. I'd stop in at the forum and chat once or twice a week, find out everything was still cool and go away happy that the project was still solid and although changed, still had the best interests of its gaming public at heart. Imagine my surprise to stop in the other day and find everything going downhill and fast. The opinions of two mods I had come to respect had become taboo and themselves stripped of power and position. Stormhound was nowhere to be found, Alan was apparently muzzled and another game feature that had me excited and would set moo3 apart from the rest was lost (IFPs). People who were regs at the forum were dropping like flies and the tension was noticeable.
I have voiced my displeasure with such moves and my concerns over the direction the project is taking. I have come to believe that the publishers of the game have little if any concern with creating a game that could have been a masterpiece. Many on the forum have switched into Ultra-Insubordination-Alert-Mode, maybe gunning for those open mod slots. The sudden changes in the project, the design team and the air of mistrust on the official forum do not inspire my confidence that QS (nor Infogrames either, for that matter) has any concern with the opinions of its gaming public. Cory Nelson has comeout and said that everything is OK and not to panic and that we will be informed about the changes soon and exactly what it all means. However, I have also heard that certain elements at QS and probably Infogrames too, have remarked that the whole idea of involving the gaming public in the design process was a horrible idea and that they will never do so again.
After being jumped on for voicing my concern over the direction of the project and that Infrogrames is only concerned with profits and not creating quality products that meet consumer desires, I have cut my ties with them and will not support a company that is set on continuing a policy of mediocrity. Make me two games a year that blow my mind and I'll pay big bucks for them. Consistently publish 20 games a year that hold my attention for a week and then drive me back to the software store and you earn my scorn forever.
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