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  • Moo3 Release Date Update

    Greetings, Alan posted this over on the Moo3 forum and Stormhound and I felt it should be forwarded on to those who don't frequent there. It's understood that this will upset some, but remember this is a common occurrence in game development:

    "Keep MOO’ving!

    During a regular examination of the state of the Master of Orion III project, both Infogrames and Quicksilver agreed that the game would benefit from extending its release date to the third quarter of 2002.

    Work continues on the game unabated to the sounds of tapping keyboards and clicking mice. The web site and discussion boards remain open and all the latest news will be posted in these locations when it becomes available.

    We understand that this decision might cause some consternation or concern. Don’t let it. MOO3 is a huge game that will receive a significant play balancing cycle. Bottom line: we will deliver an unparalleled gaming experience that is worthy of the Master of Orion franchise

    Yours for better games,

    Constantine Hantzopoulos
    Senior Producer, Infogrames







    Alan Emrich, MOO3 designer
    Quicksilver Software, Inc.
    The value of a good thing is to have done it."
    -Sencho

    "Even the clearest and most perfect circumstantial evidence is likely to be at fault, after all, and therefore ought to be received with great caution. " - Mark Twain

  • #2
    grrr!

    you beat me to it!!!
    grrrr!!!
    i read the announcement 9am (uk time) but didnt have time to post it here!!!
    Just my 2p.
    Which is more than a 2 cents, about one cent more.
    Which shows you learn something every day.
    formerlyanon@hotmail.com

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    • #3
      I didn't realize there was a competition.
      -Sencho

      "Even the clearest and most perfect circumstantial evidence is likely to be at fault, after all, and therefore ought to be received with great caution. " - Mark Twain

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      • #4
        Originally posted by Sencho
        I didn't realize there was a competition.
        Good decision!

        If you released it too early game would have many problems (like Civ3).

        Anyway revolutional games should not be rushed.
        That could be devastating. (for the genre)

        On the other hand conservative sequels sell well even if rushed (Civ3).

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        • #5
          Thank goodness...

          If only Firaxis' publisher had been similarly motivated by quality...
          "Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
          "...Mangy dog staggering about, looking vainly for a place to die."
          "sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.

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          • #6
            I like the idea. I was waiting patiently, but I can still do that. Please deliver a game worthy of the delay. Does this mean that the AI will be better as well?
            We're sorry, the voices in my head are not available at this time. Please try back again soon.

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            • #7
              Third quarter??!! Ouch.

              Oh well, if Moo3 needs the extension then its better to delay it until its ready...

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              • #8
                I'm very, very happy about this decision - I'd rather wait till christmans and get a great game than buy another Civ3-esque rushfest now. Excellent guys!

                It also goes to prove that the developer can influence Infogrames. Not exactly what we were led to believe discussing the CIv3 fiasco with the Firaxis boys. Seems more and more that blame for the sad state of affairs with Civ3 really should be laid at Firaxis's doorstep.

                But Quicksilver (and Infogrames!) are doing the right thing here. If it ain't ready, it ain't ready. Take all the time you need to produce a true classic. We will happily wait.
                "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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                • #9
                  Originally posted by Seeker
                  Thank goodness...

                  If only Firaxis' publisher had been similarly motivated by quality...
                  You all forget, Infogrames is the publisher of Civ3 also.

                  They are probably reeling from the scathing attacks they received from their decision to stick to the schedule on Civ3 and release a product ontime and try to fix it later. Infogrames probably determined that to have anther Civ3 fiasco with MOO3 would make them parriah in the TBS world and kill any potential financial gains from a Civ4/MOO4.
                  "The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo

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                  • #10
                    Originally posted by Swissy


                    You all forget, Infogrames is the publisher of Civ3 also.

                    They are probably reeling from the scathing attacks they received from their decision to stick to the schedule on Civ3 and release a product ontime and try to fix it later. Infogrames probably determined that to have anther Civ3 fiasco with MOO3 would make them parriah in the TBS world and kill any potential financial gains from a Civ4/MOO4.
                    No, Civ3 earned a lot money to Infogrames. (still on top sales)

                    But...

                    MOO3 was supposed to be released 3 months after Civ3 (in early Q1), and Infogrames didn't wanted to extend deadline for Civ3, since in could lower sales of next TBS product (MOO3).

                    Only bad thing is that Civ3 was rushed (so there won't be confilict with MOO3) but MOO3 is delayed (so there is no conflict after all).


                    Only bad thing is that some possbilie future projects will be daleyed for year or more (MOM2 maybe?).

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                    • #11
                      A very good decision!
                      "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                      • #12
                        A polished game that is late is far superior to a buggy game delivered on time. Especially in MOO3 where a lot of your empire is run by "subordinates". I really don't want to be yelling at my computer, "Goldurnit, I just designed the MegaWhump Planetary Removal Dreadnought, Quit Building Swordsmen!" and having to spend an IFP to fix the matter.
                        Where are we going? And why are we in this handbasket?

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                        • #13
                          It's nice to see some attention to quality. I don't want to get bored of Moo3 after 3 games like I did with Civ3.
                          Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                          • #14
                            Another quarter isn't that signficant a delay. It's not like there's any risk of the game turning into vaporware, which is the only real danger involved with release delays IMO; there's far too much invested in the project to let it float away now.
                            <p style="font-size:1024px">HTML is disabled in signatures </p>

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                            • #15
                              Agreed. Take your time and make it good. We've all seen the results of *ahem* rushed games.

                              Dave
                              "Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.

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