The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
has anyone ever noticed that if you don't get to research Anti-Missile rockets, you usually don't get Scatter Pack V and never get Anti-Matter bomb? (and you almost never get Anti-Matter Bomb as the Psilons)
Doesn't have to be something wrong with the game. Maybe scatterpacks in an AM rocket free universe were considered just too powerful by the designers.
Never noticed this myself, it may of course be coincidences.
Strangely, the MOO1 pruned tech tree/bush hasn't been copied in later MOO/Civ games. (But will be in MOO3, I think?) Unpredictable advances, both for the whole universe and on a per race basis, ensured a way more varied and challenging game experience than other games give. While in MOO2 and the Civ variants, you can more or less always win using the same research strategy over and over again, MOO1 forces you to adapt strategy game after game.
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