Hi,
Just bought Bridge commander, and I have to say wow! awesome game. Anyways, I was reading through its manual about soverign class ships, and how the first prototype has serious flaws that kept it from being put into service. They had to redesign the ship. Will Moo3 incorporate something similar?
Like, in the usual space strat games, as soon as I discover a new tech, I'll put the new system into ship design and start mass producing the new ship. What if, there's something called a 'critical flaw table', and anytime I put a brand new tech into a ship, the game allocate some random critical flaws to the new system. (some serious, other harmless) So as a player, I have to build a prototype ship first. Put the new ship in 'field test' missions. If there are flaws in the new system, each turn of field test has a chance of revealing it. So the longer I put a ship on field test, the higher the chance of revealing any flaws. When a flaw is revealed, I can then, redesign another ship with the new system. But this time around, any critical flaws that has been revealed, will be fixed.
I would think that be pretty neat, be the first to research that spanky tech, build a whole new fleet of hi-tech ships. Then have the entire fleet be disaterously annilated due to critical flaws in the new systems. Hehe. It would also add variety to different races too, since theorically, even if all the races are at the same tech level, each ship they have, will be different from one another, due to the different type of flaws in their ship design. Not only that, some races can be better at 'development' and have less harmful flaws than the stupid races who tend to build hi-tech ships with serious flaws.
This is a good idea, really!
Just bought Bridge commander, and I have to say wow! awesome game. Anyways, I was reading through its manual about soverign class ships, and how the first prototype has serious flaws that kept it from being put into service. They had to redesign the ship. Will Moo3 incorporate something similar?
Like, in the usual space strat games, as soon as I discover a new tech, I'll put the new system into ship design and start mass producing the new ship. What if, there's something called a 'critical flaw table', and anytime I put a brand new tech into a ship, the game allocate some random critical flaws to the new system. (some serious, other harmless) So as a player, I have to build a prototype ship first. Put the new ship in 'field test' missions. If there are flaws in the new system, each turn of field test has a chance of revealing it. So the longer I put a ship on field test, the higher the chance of revealing any flaws. When a flaw is revealed, I can then, redesign another ship with the new system. But this time around, any critical flaws that has been revealed, will be fixed.
I would think that be pretty neat, be the first to research that spanky tech, build a whole new fleet of hi-tech ships. Then have the entire fleet be disaterously annilated due to critical flaws in the new systems. Hehe. It would also add variety to different races too, since theorically, even if all the races are at the same tech level, each ship they have, will be different from one another, due to the different type of flaws in their ship design. Not only that, some races can be better at 'development' and have less harmful flaws than the stupid races who tend to build hi-tech ships with serious flaws.
This is a good idea, really!
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