Hello Everyone:
Stormhound I have a question for you. I have heard (read?) that Moo3 will have mines in it. Now assuming that's true, are the mines used in combat? I mean can you fly your task forces through them during combat? (Uh, captain, there are a whole bunch of silver spheres on the port bow and the Cradzamer just ran into one of them and she's...uh...gone!)
If there are can they be deployed in combat? I mean if I'm attacked (through no fault of my own ) and all I happen to have at this system is half-a-dozen destroyers and a few minelayers can I have the minelayers fire up their engines and swing towards the enemy fleet and lay a whole bunch of mines in their way, forcing them to either:
1. Smash into the mines and suffer
2. Go arround the mines and be pounded by my destroyers all the way (or at least until my destroyers die.)
Second question. In MOO (and maybe MOO2 I'm not sure) if a ship fired a bunch of missiles at me and I fried it in the same turn then the missiles would dissappear. Also if the missiles ran out of fuel before they reached me they would dissappear. Will that happen in MOO3? I mean, I think that after a missile has been fired it shouldn't self-destruct just because the mother-ship bought it. After all these things are self-guided aren't they?
Also if a missile runs out of fuel before it reaches its target shouldn't it just keep going in a straight line because of inertia (or it could explode once it reaches the end of its fuel supply.)
This would make the game a little more interesting (than it already is)
For instance if the other side had a really dumb skipper they might pull just out of missile range when I fired a salvo of missiles thinking that they couldn't be hit. Unfortunately, the missiles continue right on once they run out of fuel and smash into his ships.
That would be cool!
Stormhound I have a question for you. I have heard (read?) that Moo3 will have mines in it. Now assuming that's true, are the mines used in combat? I mean can you fly your task forces through them during combat? (Uh, captain, there are a whole bunch of silver spheres on the port bow and the Cradzamer just ran into one of them and she's...uh...gone!)
If there are can they be deployed in combat? I mean if I'm attacked (through no fault of my own ) and all I happen to have at this system is half-a-dozen destroyers and a few minelayers can I have the minelayers fire up their engines and swing towards the enemy fleet and lay a whole bunch of mines in their way, forcing them to either:
1. Smash into the mines and suffer
2. Go arround the mines and be pounded by my destroyers all the way (or at least until my destroyers die.)
Second question. In MOO (and maybe MOO2 I'm not sure) if a ship fired a bunch of missiles at me and I fried it in the same turn then the missiles would dissappear. Also if the missiles ran out of fuel before they reached me they would dissappear. Will that happen in MOO3? I mean, I think that after a missile has been fired it shouldn't self-destruct just because the mother-ship bought it. After all these things are self-guided aren't they?
Also if a missile runs out of fuel before it reaches its target shouldn't it just keep going in a straight line because of inertia (or it could explode once it reaches the end of its fuel supply.)
This would make the game a little more interesting (than it already is)
For instance if the other side had a really dumb skipper they might pull just out of missile range when I fired a salvo of missiles thinking that they couldn't be hit. Unfortunately, the missiles continue right on once they run out of fuel and smash into his ships.
That would be cool!
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