Are there going to be a limit on fleet size in moo3? I've always hated having to put all ships into a single fleet. Kinda unrealistic and makes the strategy part boring as well.
I mean, during ww2, the Japanese and the United States didn't put all their ships into one fleet and have only one decisvie battle. Star trek didn't have one huge armada running throughout the galaxy doing the things they do.
I think, a huge fleet needs to have flaws. Communication, personnels, fuel, supplies, and maintence all play a part. Having all the ships you possess in one fleet, means all of its needs are never going to be meant. So a huge fleet, should have minimal effectiveness. They travel slower and fights weaker than a smaller fleet with optimal effectiveness. A huge fleet is still very strong, but during battles they are going to suffer a lot more casualties and be much harder to control.
Fleets size should be controlled by ship component (comm hardwares), leaders, racial attributes, and military infrastructures. So some races are naturally be better with huge fleets, and other better at smaller fleets for hit-and-run battles.
I mean, during ww2, the Japanese and the United States didn't put all their ships into one fleet and have only one decisvie battle. Star trek didn't have one huge armada running throughout the galaxy doing the things they do.
I think, a huge fleet needs to have flaws. Communication, personnels, fuel, supplies, and maintence all play a part. Having all the ships you possess in one fleet, means all of its needs are never going to be meant. So a huge fleet, should have minimal effectiveness. They travel slower and fights weaker than a smaller fleet with optimal effectiveness. A huge fleet is still very strong, but during battles they are going to suffer a lot more casualties and be much harder to control.
Fleets size should be controlled by ship component (comm hardwares), leaders, racial attributes, and military infrastructures. So some races are naturally be better with huge fleets, and other better at smaller fleets for hit-and-run battles.
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