Probability plays- IMO- too big a role in many TBS games. The CIV line is one of them. Too often the "die must be cast" to resolve certain situations in CIV.
But games like Space Empires IV and, IIRC, Moo2 used little to no 'chance' in the game mechanics.
How will MOO3 be in this regard?
But games like Space Empires IV and, IIRC, Moo2 used little to no 'chance' in the game mechanics.
How will MOO3 be in this regard?
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