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  • Technology Options

    I've only played Master of Orion 1 and 2 briefly, but I believe in those games the technologies you can research are random. Does anyone know if this is the case in MOO3 (or if it is even the case in MOO1 and MOO2)?

    I remember in MOO2 that I had three techs left. I researched one of them but then the other two disapeared. All I had left was the "advaced techs".

    If it is true that you only get a subset of the total techs, I think it would be nice to have a game option that allows all players to research everything.
    Last edited by Zig; January 20, 2002, 23:32.
    "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move."

  • #2
    In moo3 you can research every standard tech. Whether or not you're able to is entirely different.

    As for Antaran techs, those are a little harder to get.
    -Sencho

    "Even the clearest and most perfect circumstantial evidence is likely to be at fault, after all, and therefore ought to be received with great caution. " - Mark Twain

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    • #3
      From the official FAQ (technology section):
      Will the tech changes every time you play, like in Master of Orion I?

      Yes. We will have factor randomness and luck in the tech tree.
      I can't quite decipher this question and answer, but it seems to me that upon any one game you will only get to have a random subset of all available techs.

      Then there's this:
      Will every technology be universally available to all races?

      Yes, there is no unique technology for each species. However, some species may be better in some fields. You can now see the the wheel of technology by clicking here.
      So I am confused.
      "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move."

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      • #4
        As Stormhound has posted over in the official forums, each tech has a primary, secondary, and even perhaps a tertiary fundamental technology requirement. These can be either hardcoded or random (as per the FAQ). Thus the requirements of techs (number undisclosed) will vary between games.

        As for the second part, there are no racial specific technologies. Silicoids don't get unique to Silicoid tech, for example. However, some races are better at certain fields of research (Harvesters have bonuses in biological research, for example.)

        Hope that helps.
        -Sencho

        "Even the clearest and most perfect circumstantial evidence is likely to be at fault, after all, and therefore ought to be received with great caution. " - Mark Twain

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        • #5
          Re: Technology Options

          Originally posted by Zig
          If it is true that you only get a subset of the total techs, I think it would be nice to have a game option that allows all players to research everything.
          You mean something like MoO 2's Creative race pick?
          No need to in MoO 3!
          "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
          Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
          Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
          Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

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          • #6
            So my Silicoids will be able to do biological research this time? That was always a pain in MOO2; it was extremely difficult to feed my captured population as a lithovore.
            <p style="font-size:1024px">HTML is disabled in signatures </p>

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            • #7
              Your silicoids will be able to research anything, although they will probably be better at some fields than others.
              -Sencho

              "Even the clearest and most perfect circumstantial evidence is likely to be at fault, after all, and therefore ought to be received with great caution. " - Mark Twain

              Comment


              • #8
                In moo3 you can research every standard tech. Whether or not you're able to is entirely different.


                I was really hoping for a Moo1 like research system where you did only get a subset each game.

                The reason is in ship design. In Moo2 once I knew what techs and weapons were good all my ships were basically the same. In Moo I still had weapons I liked, like the auto blaster and pulse phasor, but don't always get them. That forces me to design different ships each game which is much more satisfying.
                Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                • #9
                  Well the Moo3 tech tree is so large that I honestly believe that you'll have a similar effect just simply because you shouldn't be able to research everything before you win the game.
                  -Sencho

                  "Even the clearest and most perfect circumstantial evidence is likely to be at fault, after all, and therefore ought to be received with great caution. " - Mark Twain

                  Comment


                  • #10
                    Originally posted by Garth Vader
                    That forces me to design different ships each game which is much more satisfying.
                    That's really old news, man. MoO 1 didn't have MP, and in MoO 2 MP one big pain is still the time lost in designing new ships. Now imagine if you kept looking which specs were the best for your ships everytime you got a new tech in a MP game!
                    "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                    Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                    Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                    Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

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                    • #11
                      Originally posted by Sencho
                      Well the Moo3 tech tree is so large that I honestly believe that you'll have a similar effect just simply because you shouldn't be able to research everything before you win the game.
                      You are going to include a cheat for us to explore all your hard work, right Stormie?
                      "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                      Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                      Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                      Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

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                      • #12
                        You are going to include a cheat for us to explore all your hard work, right Stormie?


                        Good one. Besides, you wouldn't need a cheat, you can just look at the data files.

                        One good point that's been sort of brought up here is the decision a player will have to make about racing up the fundamental side of the tree vs. picking up lots of applied techs. Since getting new toys is no longer automatic, you have to decide which is more important...getting higher to grab better toys, or getting the toys you can NOW in case you need them soon.
                        If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

                        Former member, MOO3 Road Kill...er, Crew

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                        • #13
                          That's really old news, man. MoO 1 didn't have MP, and in MoO 2 MP one big pain is still the time lost in designing new ships. Now imagine if you kept looking which specs were the best for your ships everytime you got a new tech in a MP game!

                          Yeah but one of the best parts of MP is battles between human designed ships.

                          It's only a pain if you design new ships with every tech discovery. I only design ships when I need to, or once I get a number of advances.

                          From my experience the biggest time sink in Moo2 MP was micromanagement, and the computer just sitting there doing something. That and space battles. My experience is limited to 2 and 3 player games over a LAN.
                          Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                          • #14
                            Originally posted by Stormhound
                            Besides, you wouldn't need a cheat, you can just look at the data files.
                            I don't think you get it. What I really want to is to wack everybody in the early game with the game's latest technology!

                            Like pressing Alt+einstein in MoO 2. Get it?

                            This way you're sure everybody will be able to see all the hard work you had in designing the tech wheel!
                            "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                            Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                            Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                            Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

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                            • #15
                              Perhaps Stormie doesn't want us to see all of his hard work in a single game, as a long term reward the merrier it is. If the tech engine needs to be swindled along in its entirety by the player only after several and several complete games in order to appreciate each compound, then if that really extend the replay value.
                              The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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