Anybody have any clues about the following?
1) Does anybody have access to a list of the main key-strokes that you need to navigate through MOO1 efficiently? I do everything with the mouse at the moment. Also, I tend to forget ships for a turn or more after they land, especially later in the game. Any efficient way of working with this?
2) The manual mentions that researching techs gradually is more efficient than trying to research in a big rush? Does anybody know what this actually means?
I suppose that this is all that they are referring to:
3) Newbie questions:
Please don't take too much time over these as time can reveal them to me anyway...
a) What happens when somebody wins the 2/3 vote?
- I refused to accept the position for fear that it would end the game.
b) What are the benefits of beating the defender of Orion? Do you mainly just do it for the sake of the challenge or are there situations where it is well worth doing?
1) Does anybody have access to a list of the main key-strokes that you need to navigate through MOO1 efficiently? I do everything with the mouse at the moment. Also, I tend to forget ships for a turn or more after they land, especially later in the game. Any efficient way of working with this?
2) The manual mentions that researching techs gradually is more efficient than trying to research in a big rush? Does anybody know what this actually means?
I suppose that this is all that they are referring to:
Each device has a base research cost that must be spent before the
device can be completed. The light bulbs by each technology bar show
how close you are to reaching that cost by filling up. Each year you
spend money on research after the light bulbs are filled, you get a
chance, shown as a %, of your scientists completing that device. The %
chance continues to go up as you continue to allocate research to
that area, but stops entirely if you stop spending on that field.
device can be completed. The light bulbs by each technology bar show
how close you are to reaching that cost by filling up. Each year you
spend money on research after the light bulbs are filled, you get a
chance, shown as a %, of your scientists completing that device. The %
chance continues to go up as you continue to allocate research to
that area, but stops entirely if you stop spending on that field.
Please don't take too much time over these as time can reveal them to me anyway...
a) What happens when somebody wins the 2/3 vote?
- I refused to accept the position for fear that it would end the game.
b) What are the benefits of beating the defender of Orion? Do you mainly just do it for the sake of the challenge or are there situations where it is well worth doing?
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