Remember Birth of the Federation, which was heralded as the ‘Next MOO2!”? I kind of liked the game since it had a MOO flavor with a Star Trek background. But, while that enhanced the flavor, it couldn’t get over its limitations. First, its interface was pretty horrible. But most important it had five fixed races that had benefits that, depending on which tech level you were playing, were pretty unbalancing.
Why am I musing over a 2 year old game that wasn’t wildly successful? Answer - because I am worried about what I understand are fixed races in MOO3. One of the joys of the MOO games was the design-your-own-race to get a flavor you liked, and to enhance your own play style. I didn’t do much more than dabble in MOO2 (although I played it a lot), but friends of mine were powergamers and stretched MOO2 to its limits, and their universal opinion is that the design-your-own race was key to making the game long lived and a ‘classic’.
I’ll get the game when it comes out, and I hope they can enhance the long-term playability after reportedly getting rid of this key feature. Time will tell.
Hydro
Why am I musing over a 2 year old game that wasn’t wildly successful? Answer - because I am worried about what I understand are fixed races in MOO3. One of the joys of the MOO games was the design-your-own-race to get a flavor you liked, and to enhance your own play style. I didn’t do much more than dabble in MOO2 (although I played it a lot), but friends of mine were powergamers and stretched MOO2 to its limits, and their universal opinion is that the design-your-own race was key to making the game long lived and a ‘classic’.
I’ll get the game when it comes out, and I hope they can enhance the long-term playability after reportedly getting rid of this key feature. Time will tell.
Hydro
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