This question relates to the implementation of new technology (in making new buildings, weapons, whatever).
Will high-tech devices (meaning just about everything except for muscle-power) have a chance of failing in MOO3? For example, let's say I've got a Deep Core Mine on Planet Wutang. Barring sabatoge or attack or whatever (i.e. barring external causes), is there a chance that this Deep Core Mine will experience a critical failure (meltdown, cave-in, whatever--I'm not exactly sure how a "deep core mine" would fail, but it certainly sounds like something that is prone to failure)? E.g., I'd receive a message like "The mine shaft to your Deep Core Mine has cracked, the mine will operate at 50% efficiency until it repaired for 10% of the original cost of the mine" or "Your nuclear power plant has melted down, the power plant is now a burnt out radioactive shell and it will continue to spew out pollution and poison Planet Wutang's citizens until you have cleaned it up for 400% of the original cost."
If the answer is yes, then will devices experience a decreasing chance of failure as my expertise with them increases? For example, "Plasma Cannons" might initially have a chance of malfunction (minor failure, e.g. the cannons deal less damage or have reduced range due to jamming or overheating) of 25% and a chance of critical failure (e.g. the cannons stop working entirely, the cannons go critical and damage the ship, etc.) of 5%, but as I improve my Plasma Cannon technology I decrease the chance of malfunction to, say, 2%, and the chance of critical failure to, say, .05%. The alternative is that Plasma Cannons will ALWAYS have the same rate of malfunction/failure.
I ask because it would be interesting if there were a certain balance between using "cool new" technologies and "tried and true" technologies. Race A might put the cool new weapons on all of its ships, for instance, while Race B puts weapons that are fairly tried and true on all of its ships; Race A's ships pack more of a punch, but are much more inconsistent in their performace. In a battle between moderately equal-sized fleets from Race A and Race B the outcome would be anything but predetermined. A race of "Fantastic Engineers" might have a lower initial chance of failure with new technologies (and their chance of failure would decrease more rapidly as their prowess with the new technology improved), and a race of "Fantastic Scientists" might have a greater predisposition to using "cool new" technologies (your governors/admirals/whatever will build the most high-tech devices possible unless you explicitely order them not to, and even then they might countermand your orders).
Will high-tech devices (meaning just about everything except for muscle-power) have a chance of failing in MOO3? For example, let's say I've got a Deep Core Mine on Planet Wutang. Barring sabatoge or attack or whatever (i.e. barring external causes), is there a chance that this Deep Core Mine will experience a critical failure (meltdown, cave-in, whatever--I'm not exactly sure how a "deep core mine" would fail, but it certainly sounds like something that is prone to failure)? E.g., I'd receive a message like "The mine shaft to your Deep Core Mine has cracked, the mine will operate at 50% efficiency until it repaired for 10% of the original cost of the mine" or "Your nuclear power plant has melted down, the power plant is now a burnt out radioactive shell and it will continue to spew out pollution and poison Planet Wutang's citizens until you have cleaned it up for 400% of the original cost."
If the answer is yes, then will devices experience a decreasing chance of failure as my expertise with them increases? For example, "Plasma Cannons" might initially have a chance of malfunction (minor failure, e.g. the cannons deal less damage or have reduced range due to jamming or overheating) of 25% and a chance of critical failure (e.g. the cannons stop working entirely, the cannons go critical and damage the ship, etc.) of 5%, but as I improve my Plasma Cannon technology I decrease the chance of malfunction to, say, 2%, and the chance of critical failure to, say, .05%. The alternative is that Plasma Cannons will ALWAYS have the same rate of malfunction/failure.
I ask because it would be interesting if there were a certain balance between using "cool new" technologies and "tried and true" technologies. Race A might put the cool new weapons on all of its ships, for instance, while Race B puts weapons that are fairly tried and true on all of its ships; Race A's ships pack more of a punch, but are much more inconsistent in their performace. In a battle between moderately equal-sized fleets from Race A and Race B the outcome would be anything but predetermined. A race of "Fantastic Engineers" might have a lower initial chance of failure with new technologies (and their chance of failure would decrease more rapidly as their prowess with the new technology improved), and a race of "Fantastic Scientists" might have a greater predisposition to using "cool new" technologies (your governors/admirals/whatever will build the most high-tech devices possible unless you explicitely order them not to, and even then they might countermand your orders).
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