A comment over in the Civ3-General forum got me to thinking about the same subject in MoO3.
The comment had to do with the fact that in large part the AI in Civ3 for the various computer players do certain things in similar fashions. One example of this used was terraforming, and that the computer players tend to terraform in similar patterns no matter what the empire actually is. Not exactly unexpected, though it would be nice to see more variety in Civ3.
What I am wondering is if we will see the same thing in MoO3. Or will there be more dramatic differences in the way the AI will handle similar situations in the different empires. Will we see Sakkara and Psilons and Harvesters doing the little things in similar ways, or will there be enough difference in the way their AIs handle things to soak down through the levels of AI?
The comment had to do with the fact that in large part the AI in Civ3 for the various computer players do certain things in similar fashions. One example of this used was terraforming, and that the computer players tend to terraform in similar patterns no matter what the empire actually is. Not exactly unexpected, though it would be nice to see more variety in Civ3.
What I am wondering is if we will see the same thing in MoO3. Or will there be more dramatic differences in the way the AI will handle similar situations in the different empires. Will we see Sakkara and Psilons and Harvesters doing the little things in similar ways, or will there be enough difference in the way their AIs handle things to soak down through the levels of AI?
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