Originally posted by Comrade Tribune
I can believe that that is technically possible in MoO2. If so, it´s a design error.
I can believe that that is technically possible in MoO2. If so, it´s a design error.
Originally posted by Comrade Tribune
With a TBS, like with a puzzle, you should need to use just about everything that´s in there to win the game, especially on the higher levels.
With a TBS, like with a puzzle, you should need to use just about everything that´s in there to win the game, especially on the higher levels.
Originally posted by Comrade Tribune
I realize it takes some skill to find those shortcuts, but those skills should be employed by the playtesters, and the shortcuts they find should then be killed. (Only the shortcuts, not the people who invent them, or at least only in the gravest cases. )
I realize it takes some skill to find those shortcuts, but those skills should be employed by the playtesters, and the shortcuts they find should then be killed. (Only the shortcuts, not the people who invent them, or at least only in the gravest cases. )
Starcraft is one of the most played strategy games ever! And it has changed its concepts several times!
For example: Carriers used to cost 300 minerals, and everybody seemed to go for Carriers and built lots of them. So about six months ago they released a patch increasing its cost up to 350 minerals. Now, for a game released in 1998, that is still heavily played, only in mid-2001 gets a tweak in carriers show how much testing a game sometimes needs in order to the developers find out how the playing standards are accepted by the playing community.
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