Just to prove that I've got an ego just like anyone else, I'm going to drag over a few thoughtful words of my own from the Delphi side. Food for thought...
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If you don't mind, I'd like to use what you said and make a point to some of the newer folks on the forum, just for education purposes.
Okay, think about what you just said, and let me turn it at an angle and show it to you a different way.
"Micromanaging is fun. Especially early in the game."
Would it perhaps be more accurate to say it this way:
"I like playing a game that requires me to keep track of a certain amount of detail, and gives me as many decisions to make as I can comfortably handle. Early in the game, when there are fewer options, this means I can micromanage everything. Later in the game, when there would be too much information to micromanage, I prefer to loosen up so I can concentrate on just the parts I really like."
Think about that in light of IFP and the tools we give you to macromanage, and ask yourself if we're *really* taking away anything that the average player doesn't voluntarily give up anyhow? Or if we're instead making the game so that the best micromanager doesn't automatically win?
Just food for thought. I agree that we'll have to carefully balance IFP count, but we've been saying that all along.
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If you don't mind, I'd like to use what you said and make a point to some of the newer folks on the forum, just for education purposes.
Okay, think about what you just said, and let me turn it at an angle and show it to you a different way.
"Micromanaging is fun. Especially early in the game."
Would it perhaps be more accurate to say it this way:
"I like playing a game that requires me to keep track of a certain amount of detail, and gives me as many decisions to make as I can comfortably handle. Early in the game, when there are fewer options, this means I can micromanage everything. Later in the game, when there would be too much information to micromanage, I prefer to loosen up so I can concentrate on just the parts I really like."
Think about that in light of IFP and the tools we give you to macromanage, and ask yourself if we're *really* taking away anything that the average player doesn't voluntarily give up anyhow? Or if we're instead making the game so that the best micromanager doesn't automatically win?
Just food for thought. I agree that we'll have to carefully balance IFP count, but we've been saying that all along.
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