Announcement

Collapse
No announcement yet.

Fun with Evolutionary Mutation

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Fun with Evolutionary Mutation

    Evolutionary Mutation gives you four points to buy new abilities. But what the manual doesn't tell you is that those four points stack with any points left over during your initial race design: by planning ahead, you can suddenly gain one or more abilities costing rather more.

    For instance, Telepathic is really useful in a war of conquest, but not so useful in the early stages of the game. So, rather than spending 6 points on it, reserve 2 points and put the other 4 on something more immediately useful, then become telepathic later.

    For real overkill, try becoming Creative later. Without Creative, tech advancement is more rapid because you're only researching one tech per level. You can zoom up the Computer tree (gaining research techs to accelerate further research), then zoom up the Biology tree to take Evolutionary Mutation, then advance more systematically up the other trees with a big research headstart on others who were Creative from the start. Also, you only need to reserve 4 points to do it (2 without the patch), rather than spending 8 or 6 on Creative at the outset.

    What are your favorite EM strategies?

  • #2
    The number of research points is the same for creative and non-creative so there is no benefit to taking creative later.

    I usually just bank the 4 points for a 40% increase in score. If I am not telepathic I will take it as ground combat bonuses.
    Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

    Comment


    • #3
      Originally posted by Garth Vader
      I usually just bank the 4 points for a 40% increase in score.
      same for me. I usually get the EM late in a game when I'm already dominating the whole galaxy, so it's just really pointless to invest the 4 points - all picks bonuses become then unnecessary. If there was no "banking" possibility, and forced to use the additional points, I'll tend to invest on farming or growth rate for the max total pop after getting advanced city planning and gaia transformation.
      The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

      Comment


      • #4
        I don't know about banking/reserving points. It seems a waste to have picks sitting idle for a fair part of the game.

        I've found telepathy to be highly useful especially in the early game when a captured enemy planet can basically break an opponent. Even if said opponent is much stronger, forcing them to chase after a "planet stealer" ship on a rampage through their colonies, recapturing and subduing (or annihilating) their own planets can badly hinder any offensive against you.

        I tend to take warlord after getting EM as at that point in the game I am often going on the offensive myself and the double CP (and the higher rating of newly-built ships) is a big plus.

        Comment


        • #5
          Did you ever thought about using those 4 pics on getting Warlord ability? And get that Ultra-Elite Status?
          "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
          Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
          Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
          Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

          Comment


          • #6
            I don't know about banking/reserving points. It seems a waste to have picks sitting idle for a fair part of the game.



            By the time I get EM the game is usually basically over. All that's left is the tedium of cleaning up.
            Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

            Comment


            • #7
              I always do my picks with the Evolutionary Mutation in mind. This last time, I played a non-creative with one point left over, which I used with EM to pick up Aquatic. That, combined with Subterranean, gave me a bunch of 30-40 pop worlds in very short order.

              I'm a builder, and getting the mutation by mid-game is part of my strategy.
              No, I did not steal that from somebody on Something Awful.

              Comment


              • #8
                I also find telepathic early a major advantage. For you can find all the best planets and get there before others - especially useful if the good system is not guarded by a monster.

                Bkeela.
                Voluntary Human Extinction Movement http://www.vhemt.org/

                Comment


                • #9
                  I concur, using the points for mutaion is not require and is best used to bump your score. If you keep the selections down, the multipler % goes up. I usually have it locked down about that time, maybe one species with a decent fleet left. I only play on hard or impossible level. No more huge maps, too much work.

                  Comment


                  • #10
                    Originally posted by Bkeela
                    I also find telepathic early a major advantage. For you can find all the best planets and get there before others - especially useful if the good system is not guarded by a monster.

                    Bkeela.
                    That's Omniscient, not Telepathic.
                    (\__/) 07/07/1937 - Never forget
                    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                    (")_(") "Starting the fire from within."

                    Comment

                    Working...
                    X