MM. Your last post in that thread states that the damper field blocks both death rays and neutron blasters. This isn't actually true. Neutron blasters are completely blocked as the damage they inflict, modified by the damper field means that any hit inflicts less than 5 points of damage hence no marine loss. Death rays, however, are still vey effective. Hit an Antaran small/medium ship at reasonably close range with a heavy, or two std death rays and you will see all of the marines onboard wiped out. A boarding action just waiting to happen.
Also, I've never noticed any problem with damper fields messing up transporters? They don't really seem too effective (unless target is death-rayed first
) but I always attributed that to the superiority of the Antarans ground forces over my own.
Do assault shuttles work that much better?
Also, I've never noticed any problem with damper fields messing up transporters? They don't really seem too effective (unless target is death-rayed first
) but I always attributed that to the superiority of the Antarans ground forces over my own.Do assault shuttles work that much better?
and pacifist Psilons to the right
. The Darloks proved to not only be non-repulsive (surpise, surprise), but amiable tech-trading partners. Between trading with them and leaning on the Psilons, I didn't really miss creative at all. Since I was shooting for the mutation fairly early on, I had several high-lvel techs in a field nobody else was hitting (lots of good trades).
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