Here is another post from Sidgames you might be interested in. It seems alot of the original designers are getting onboard for the development of MoOIII. Here is the post of Alan Emrich:
"Want to hear something really, REALLY scary? If you're a "Master of" Series fan, you might recognize the names of Alan Emrich, Tom E. Hughes, Jr. and Petra Schlunk. Well... we're baaaaaaack.
Details to follow upon signed papers going back and forth, but Tom and I should be serving in a design capacity, with Petra and I writing, and Tom and Petra doing analysis.
Hopefully, we'll be hosting a little tea party here in Sunny California for Bill Levay and Jennifer (freezing out there back East) where we'll be kicking around ALL the design ideas we have (yours included; our eyes are upon you now).
CAUTION: Wish lists are nice. We all have them. Budgets and deadlines are not nice. We (who have to make this game) have those, too. Even if we didn't, it would be impossible to give everyone everything they wish for. You'd have a design that would have lost its "focus" and that won't go over well with anyone.
Bill Levay has got to stay the "big picture guy." That includes a lot of management, but (particularly at this stage) design as well. We're not afraid to make some departures in our thinking through this design. The first step will be to get concurrance (internally, and hopefully we'll bring you all on board) with such vital overarching philosophical concepts as scope, scale, focus, complexity, depth (those latter two are very different, folks), and story.
Well, let me just say "hello" to a lot of you "old timers" out there. Tom Holsinger, especially.
Saddle up, people. Looks like we've got quite a ride ahead of us!" - Alan Emrich
Looks like MoOIII is well and truly on its way!
Bkeela.
"Want to hear something really, REALLY scary? If you're a "Master of" Series fan, you might recognize the names of Alan Emrich, Tom E. Hughes, Jr. and Petra Schlunk. Well... we're baaaaaaack.
Details to follow upon signed papers going back and forth, but Tom and I should be serving in a design capacity, with Petra and I writing, and Tom and Petra doing analysis.
Hopefully, we'll be hosting a little tea party here in Sunny California for Bill Levay and Jennifer (freezing out there back East) where we'll be kicking around ALL the design ideas we have (yours included; our eyes are upon you now).
CAUTION: Wish lists are nice. We all have them. Budgets and deadlines are not nice. We (who have to make this game) have those, too. Even if we didn't, it would be impossible to give everyone everything they wish for. You'd have a design that would have lost its "focus" and that won't go over well with anyone.
Bill Levay has got to stay the "big picture guy." That includes a lot of management, but (particularly at this stage) design as well. We're not afraid to make some departures in our thinking through this design. The first step will be to get concurrance (internally, and hopefully we'll bring you all on board) with such vital overarching philosophical concepts as scope, scale, focus, complexity, depth (those latter two are very different, folks), and story.
Well, let me just say "hello" to a lot of you "old timers" out there. Tom Holsinger, especially.
Saddle up, people. Looks like we've got quite a ride ahead of us!" - Alan Emrich
Looks like MoOIII is well and truly on its way!
Bkeela.
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