Well, it's finally true, there will be a MoOIII. Seeing Apolyton doesn't have a section for MoOII, or MoOIII, I felt it my duty to let fans know that the Game Designer and the Senior Producer from MicroProse/Hasbro, are both currently asking for fan feed back and wish lists for MoOIII at the MoOIII section of Sid Games.
Here is the post from the Game Designer Superfreud:
"Hi all,
I'm a game designer over at MicroProse/Hasbro. YES, we are currently in the early stages of developing MOO3. And believe me, the team is just as excited about it as all of you are!
I can't tell you too much about our plans(or they'd have to kill me), but to respond to many of your comments-- like Zefyr's:
"I have often wondered if the people designing the games ever played them for themselves. I certainly hope that Microprose capitolizes on the wonderful development resource that this place is: direct feedback from end users."
YES, we are passionate gamers, just like you guys.
And NO, your suggestions are not falling on deaf ears. We are actively reading these forums, and we are eager to hear your ideas.
As a start, I'd be curious to hear what people's "top five" improvements to MOO2 would be. It's great to see such a volume of ideas, but if we had a manageable list we could address them much more easily."
And here is the post from the Senior Producer Bill Levay:
"Hey y'all!!!
I'm the MicroProse/Hasbro producer for MOO3. As our esteemed designer has just said, we do read stuff... we are interested in feedback... and we do care about making the best possible MOO3 game. Allow me to tell you that MOO2 is one of my favorite games... it never leaves my harddrive*S*... I also have it on my laptop so I can play it when I go on the road. And I even wrote a saved game editor for the Mac version (I based it on COrion.)
Now, I'm also going to give you my work e-mail address so you can contact me directly or privately or whatever. It is: beowulf@hasbro.com.
The good news is that we are still at the paper (design) stage... no code has been written, so MOO3 is an open book. Let me also say that Hasbro is very committed to MOO3, so it won't be a project that just "disappears". The only bad news is that the game is still over a year away from shipping... sorry!
I have seen some extremely good ideas on this board... and some ideas which just aren't practical, given the state of the software art. But we will all get to know each other... and our limitations.
Besides what Superfreud is looking for, I am also interested in your opinions of what makes MOO2 more than "just another game" and maybe what really stinks in the game. To give you an idea of what I mean, two things immediately jump out at me: 1) Less is more. MOO2 is not a hugely complex game. It does not require you to micromanage every single nut and bolt you produce. I think this is good, because in my mind complexity tends to get in the way of fun. It also makes the game more approachable to people that wouldn't even have a clue this board exists. 2) The music and art. The way the art carries the theme of space exploration and conquest... the way the music evokes emotions without getting annoying. There's nothing worse for me, as I'm playing a game, than to be reminded I'm sitting in from of a computer, manipulating a mouse and keyboard. MOO2, to me, is so engrossing, that I forget just that... I get very involved in what I'm doing, and maybe for a few seconds I'm really some "Space Emperor" (or more likely some space cadet!) On the other hand, there are some really annoying things in the game, especially when you have 20+ colonies, and you have to go to each one to set some queue parameter... why couldn't there have been a global change ability (like globally putting everything into or out of autobuild.)
Anyway... your voice is here to be heard... and the game *is* on its way (in your lifetime even!)
Bill Levay
Senior Producer
Hasbro Interactive"
Now, if this isn't enough to get any MoOII fans out there excited, I don't know what will.
So if you don't want to join the Sid Games Forum, but you do have your own wish list you would like to contribute, please email Bill Levay at beowulf@hasbro.com. Please keep your wish list concise and well organised.
Thanks,
Bkeela
p.s. I posted this same thread in the Off Topic section, but trying to be cute, I gave it the title of: For All The Cows, as a pun of the MoO abbreviation. So because I think the subject of this thread really deserves some serious thought and input, I posted it here also. Thanks again.
p.s.s MarkG or DanQ: any chance of a MoOIII section at Apolyton?
Here is the post from the Game Designer Superfreud:
"Hi all,
I'm a game designer over at MicroProse/Hasbro. YES, we are currently in the early stages of developing MOO3. And believe me, the team is just as excited about it as all of you are!
I can't tell you too much about our plans(or they'd have to kill me), but to respond to many of your comments-- like Zefyr's:
"I have often wondered if the people designing the games ever played them for themselves. I certainly hope that Microprose capitolizes on the wonderful development resource that this place is: direct feedback from end users."
YES, we are passionate gamers, just like you guys.
And NO, your suggestions are not falling on deaf ears. We are actively reading these forums, and we are eager to hear your ideas.
As a start, I'd be curious to hear what people's "top five" improvements to MOO2 would be. It's great to see such a volume of ideas, but if we had a manageable list we could address them much more easily."
And here is the post from the Senior Producer Bill Levay:
"Hey y'all!!!
I'm the MicroProse/Hasbro producer for MOO3. As our esteemed designer has just said, we do read stuff... we are interested in feedback... and we do care about making the best possible MOO3 game. Allow me to tell you that MOO2 is one of my favorite games... it never leaves my harddrive*S*... I also have it on my laptop so I can play it when I go on the road. And I even wrote a saved game editor for the Mac version (I based it on COrion.)
Now, I'm also going to give you my work e-mail address so you can contact me directly or privately or whatever. It is: beowulf@hasbro.com.
The good news is that we are still at the paper (design) stage... no code has been written, so MOO3 is an open book. Let me also say that Hasbro is very committed to MOO3, so it won't be a project that just "disappears". The only bad news is that the game is still over a year away from shipping... sorry!
I have seen some extremely good ideas on this board... and some ideas which just aren't practical, given the state of the software art. But we will all get to know each other... and our limitations.
Besides what Superfreud is looking for, I am also interested in your opinions of what makes MOO2 more than "just another game" and maybe what really stinks in the game. To give you an idea of what I mean, two things immediately jump out at me: 1) Less is more. MOO2 is not a hugely complex game. It does not require you to micromanage every single nut and bolt you produce. I think this is good, because in my mind complexity tends to get in the way of fun. It also makes the game more approachable to people that wouldn't even have a clue this board exists. 2) The music and art. The way the art carries the theme of space exploration and conquest... the way the music evokes emotions without getting annoying. There's nothing worse for me, as I'm playing a game, than to be reminded I'm sitting in from of a computer, manipulating a mouse and keyboard. MOO2, to me, is so engrossing, that I forget just that... I get very involved in what I'm doing, and maybe for a few seconds I'm really some "Space Emperor" (or more likely some space cadet!) On the other hand, there are some really annoying things in the game, especially when you have 20+ colonies, and you have to go to each one to set some queue parameter... why couldn't there have been a global change ability (like globally putting everything into or out of autobuild.)
Anyway... your voice is here to be heard... and the game *is* on its way (in your lifetime even!)
Bill Levay
Senior Producer
Hasbro Interactive"
Now, if this isn't enough to get any MoOII fans out there excited, I don't know what will.
So if you don't want to join the Sid Games Forum, but you do have your own wish list you would like to contribute, please email Bill Levay at beowulf@hasbro.com. Please keep your wish list concise and well organised.
Thanks,
Bkeela
p.s. I posted this same thread in the Off Topic section, but trying to be cute, I gave it the title of: For All The Cows, as a pun of the MoO abbreviation. So because I think the subject of this thread really deserves some serious thought and input, I posted it here also. Thanks again.
p.s.s MarkG or DanQ: any chance of a MoOIII section at Apolyton?
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