"Carolus Rex"
"I think I'm about to win my first game at Impossible (and no tactical combat)... "
Congrats
"Do you micromanage a lot? I check the "colonies screen" (where all the colonies are listed) and if an item is one turn from completion I shuffle workers around to maximise science output (mostly) while still being able to build the item next turn... After a while this becomes quite boring... How do the pros micromanage? Or don't you? As the science output needed for a break-through isn't exact, perhaps noone cares?"
I tend to do it for the early part of the game, say till turn 80 or so and then not much. Unless you are trying to do something special, it is more work than is required.
"Do you lose production "shields" for the next item if you have created a build list and you shuffle workers around to maximise science output? Suppose I don't shuffle them around... Are the extra "shields" (i.e. production units beyond the ones needed for the completion of the item) wasted or are they used to build the next item?"
I do not queue things up, as I want to see what is needed after each item. It makes more work, but ....
I only shuffle in the early part of the game. I think hey are rolled into the next project, unless you go to wealth.
"Is there an optimal way to cycle through systems or colonies? I don't know why, but I quickly lose track of my empire..."
I use the colony view where yu can see all the colonies at once or scroll up and down to see them.
"Is there a strategy to grow your planets quickly? For example, I build hydroponic farms and clonic centres to speed up population growth. However, it seems unintelligent to build these on every planet (well, the clonic centres at least), so I've tried to do it in a few places and then transport colonists to other systems... I'm not sure, though, whether I should do it on the planets that are Gaia/Terran and ship people to more sterile systems or the other way around (after all, you empty the good planets, at least initially)... The former way seems better... Is there a consensus on how to do this, or a better way?"
I may not have cloners, or have them soon enough to matter to me. If the planet is not going to be sending pop off and is at max cap when I get teh tech, I won't add cloners.
Shifting pop is a matter of need. Most of the time I don't bother after the conquer phase starts. Just one to get the trait benefit for the most part.
It i smore useful in Moo1 than Moo2 imo, but not useless. It is just more work that I can get by without.
"I terraform quite a lot as I like to have perfect planets... It takes some time and often I neglect my military capacity... Which planets do you choose to terraform? The ones that need it once or twice and then are quite good, or the really bad ones? Or not at all?"
It is fine either way. I like to do it on the strong planets that can gt large production and add ships to the fleet. If you have nothing better to do on the planet let it rip.
"I think I'm about to win my first game at Impossible (and no tactical combat)... "
Congrats
"Do you micromanage a lot? I check the "colonies screen" (where all the colonies are listed) and if an item is one turn from completion I shuffle workers around to maximise science output (mostly) while still being able to build the item next turn... After a while this becomes quite boring... How do the pros micromanage? Or don't you? As the science output needed for a break-through isn't exact, perhaps noone cares?"
I tend to do it for the early part of the game, say till turn 80 or so and then not much. Unless you are trying to do something special, it is more work than is required.
"Do you lose production "shields" for the next item if you have created a build list and you shuffle workers around to maximise science output? Suppose I don't shuffle them around... Are the extra "shields" (i.e. production units beyond the ones needed for the completion of the item) wasted or are they used to build the next item?"
I do not queue things up, as I want to see what is needed after each item. It makes more work, but ....
I only shuffle in the early part of the game. I think hey are rolled into the next project, unless you go to wealth.
"Is there an optimal way to cycle through systems or colonies? I don't know why, but I quickly lose track of my empire..."
I use the colony view where yu can see all the colonies at once or scroll up and down to see them.
"Is there a strategy to grow your planets quickly? For example, I build hydroponic farms and clonic centres to speed up population growth. However, it seems unintelligent to build these on every planet (well, the clonic centres at least), so I've tried to do it in a few places and then transport colonists to other systems... I'm not sure, though, whether I should do it on the planets that are Gaia/Terran and ship people to more sterile systems or the other way around (after all, you empty the good planets, at least initially)... The former way seems better... Is there a consensus on how to do this, or a better way?"
I may not have cloners, or have them soon enough to matter to me. If the planet is not going to be sending pop off and is at max cap when I get teh tech, I won't add cloners.
Shifting pop is a matter of need. Most of the time I don't bother after the conquer phase starts. Just one to get the trait benefit for the most part.
It i smore useful in Moo1 than Moo2 imo, but not useless. It is just more work that I can get by without.
"I terraform quite a lot as I like to have perfect planets... It takes some time and often I neglect my military capacity... Which planets do you choose to terraform? The ones that need it once or twice and then are quite good, or the really bad ones? Or not at all?"
It is fine either way. I like to do it on the strong planets that can gt large production and add ships to the fleet. If you have nothing better to do on the planet let it rip.
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