vmxa1: why don't you like diplomacy?
Croesus: but even in moo2 strategic battles, fleets fight it out, and from what i've observed there isn't the "spearman killed a tank" effect: a fleet of early-tech laser cruisers is not going to take down a similar sized fleet of late-tech cruisers.
Brutalisk:
Fair enough, given those rules of competition. I shall await with interest further developments and more information in due course.
I lack extensive experience with combat design, but among those i have seen (basically civ2's and some rts's) moo2's certainly impresses me with its variety and, as you stated, the overall competence of the AI, discounting annoying oversights such as firing missiles before rushing forward in preparation to fire more missiles. It's a curious and widespread phenomenon that programmers can implement complex tasks, but get wrong something as simple as that: given the other (comparatively sneaky and effective) tactics that the AI employs, it seems unlikely that it was made to act like a fool then in order to make it easier to beat: it more resembles an unfixed bug.
I do think that the AI should have more rational self-interest when negotiating. If the aim is to make its decisions stupid so that it succumbs easily to the human player, then I would rather it simply surrender to me, as that would save my time.
Best of all if the AI would see the writing on the wall and offer to become, in the SMAC sense, a submissive pact partner, so that what remains of their empire would retain its special features that I cannot inherit by capturing their colonists.
Shared wins would also be a pleasure (as they are in SMAC), instead of having to turn on my strong ally to secure a win after the galaxy has been secured. At the very least, you should be able to call a Vote whenever convenient if you have sufficient population.
Another change I'd like in strategy games generally is that the AI not be automatically Omniscient. How can I practise stealth strategies in single-player (or derive any joy from using them) if the AI magically sees me coming, regardless of whether it has the Omnscience trait or not?
For that matter, why make the Elerian computer empire spend pick points on Omniscient when all other CPs have that quality for free?
Croesus: but even in moo2 strategic battles, fleets fight it out, and from what i've observed there isn't the "spearman killed a tank" effect: a fleet of early-tech laser cruisers is not going to take down a similar sized fleet of late-tech cruisers.
Brutalisk:
Fair enough, given those rules of competition. I shall await with interest further developments and more information in due course.
I lack extensive experience with combat design, but among those i have seen (basically civ2's and some rts's) moo2's certainly impresses me with its variety and, as you stated, the overall competence of the AI, discounting annoying oversights such as firing missiles before rushing forward in preparation to fire more missiles. It's a curious and widespread phenomenon that programmers can implement complex tasks, but get wrong something as simple as that: given the other (comparatively sneaky and effective) tactics that the AI employs, it seems unlikely that it was made to act like a fool then in order to make it easier to beat: it more resembles an unfixed bug.
I do think that the AI should have more rational self-interest when negotiating. If the aim is to make its decisions stupid so that it succumbs easily to the human player, then I would rather it simply surrender to me, as that would save my time.
Best of all if the AI would see the writing on the wall and offer to become, in the SMAC sense, a submissive pact partner, so that what remains of their empire would retain its special features that I cannot inherit by capturing their colonists.
Shared wins would also be a pleasure (as they are in SMAC), instead of having to turn on my strong ally to secure a win after the galaxy has been secured. At the very least, you should be able to call a Vote whenever convenient if you have sufficient population.
Another change I'd like in strategy games generally is that the AI not be automatically Omniscient. How can I practise stealth strategies in single-player (or derive any joy from using them) if the AI magically sees me coming, regardless of whether it has the Omnscience trait or not?
For that matter, why make the Elerian computer empire spend pick points on Omniscient when all other CPs have that quality for free?
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