Howdy!
I play MOO2 occasionally and like it a lot. However, one thing that really annoys me is how spies work in the game (there seems to be no physical movement of them as in Civ 2)...
I meet other races, form treaties with them and then they rip every tech I have with their spies... How do you counter these things?
If I build spies, where should I put them to prevent other races' spies from stealing my techs (I've tried in the diplomatic window, but nothing seems to happen)? It's very frustrating to get popups every turn telling me that this or that tech is stolen and this or that city improvement is destroyed without knowing how to prevent it...
I've tried to hire leaders with special spy assasin abilities, but it does not seem to help...
Any advice are welcome as I find that this is killing the fun of the game... I mostly play as humans.
Carolus
I play MOO2 occasionally and like it a lot. However, one thing that really annoys me is how spies work in the game (there seems to be no physical movement of them as in Civ 2)...
I meet other races, form treaties with them and then they rip every tech I have with their spies... How do you counter these things?
If I build spies, where should I put them to prevent other races' spies from stealing my techs (I've tried in the diplomatic window, but nothing seems to happen)? It's very frustrating to get popups every turn telling me that this or that tech is stolen and this or that city improvement is destroyed without knowing how to prevent it...
I've tried to hire leaders with special spy assasin abilities, but it does not seem to help...
Any advice are welcome as I find that this is killing the fun of the game... I mostly play as humans.
Carolus
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