I want game to has possible micromanagements, but it will be possible to select many ships like in starcraft, using shift+click to add or remove from selection. Then set behaviour of many ships at the same time.
This will be very much faster combat system than moo2 even in network play, when both players can plan their attack same time. Autoplay can be partial, so that player can modify some critical ships behaviour only if they choose to.
This will be very much faster combat system than moo2 even in network play, when both players can plan their attack same time. Autoplay can be partial, so that player can modify some critical ships behaviour only if they choose to.
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