I would like to propose the idea that certain techs are better for certain race picks. Yes, before you all start saying "this guy is crazy", lets talk about what techs you chose for races.
"Do you get Deutrium or Tritanium? AutoFac or Heavy Armor? Battle Scanners or Tachyon Communications? Merculite Missiles or Pollution Processors? Computers or Research lab/SuperComp? Soil enrichment or Cloning"
Some techs are not as vital to certain races. For example, if you picked a +50 to ship attack, getting battle computers isn't as necessary, or you can pick them, and not worry about cybertronic computers. It stands to reason that some race picks can replace more competing tech than other picks.
Unification is such a pick. Has anyone else noticed that for Heavy gravity, you get -50% production, but that Uni gives a bonus equal to the loss by gravity? Same with captured population. Although Uni assimilate the slowest, the captured population produce as much food and mineral as if they were non-captured with 0 morale.
I guess my question to the forum is "What techs are generally necessary?" Please respond with the race that you are assuming needs the techs, including its negative picks. If you have time, please include the negative picks with and without repulsive.
"Do you get Deutrium or Tritanium? AutoFac or Heavy Armor? Battle Scanners or Tachyon Communications? Merculite Missiles or Pollution Processors? Computers or Research lab/SuperComp? Soil enrichment or Cloning"
Some techs are not as vital to certain races. For example, if you picked a +50 to ship attack, getting battle computers isn't as necessary, or you can pick them, and not worry about cybertronic computers. It stands to reason that some race picks can replace more competing tech than other picks.
Unification is such a pick. Has anyone else noticed that for Heavy gravity, you get -50% production, but that Uni gives a bonus equal to the loss by gravity? Same with captured population. Although Uni assimilate the slowest, the captured population produce as much food and mineral as if they were non-captured with 0 morale.
I guess my question to the forum is "What techs are generally necessary?" Please respond with the race that you are assuming needs the techs, including its negative picks. If you have time, please include the negative picks with and without repulsive.
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