In a recent game I was playing the Sakkras. This involved recklessly taking over planets for technology. Anyway, once I got Combat Transporters, I found I'd been ripped off. The product description said it would allow approximately 50 percent of my guys to make it past the guns protecting a planet, bases and ships. I therefore began sending Lizard Waves at enemy planets which were protected, expecting that a roughly 50 percent survival rate (or even 25 although I'm not sure if they had interdictors) would be enough to take over the planet. However, in ALL cases I got the message that my transports had all been killed. Does Combat Transporters work at all? Is this a bug or what?
Also, another question. This is not a bug, I suppose, but a part of the AI. The AI never attacks missile bases. I can have one missile base on a planet and they can have three Huge ships with Plasma torps and Stellar Converters, and yet, they retreat from my one missile base. Unless I have ships there, in which case of course they attack the ships but retreat if the ships retreat/die. This makes it pretty much impossible for the CPs to take over any of my planets and takes all the challenge out of the game. Do they not design bombers at all? Will they ever take over any of my planets? Is there some way to fix this, short of not building bases?
Thanks.
Also, another question. This is not a bug, I suppose, but a part of the AI. The AI never attacks missile bases. I can have one missile base on a planet and they can have three Huge ships with Plasma torps and Stellar Converters, and yet, they retreat from my one missile base. Unless I have ships there, in which case of course they attack the ships but retreat if the ships retreat/die. This makes it pretty much impossible for the CPs to take over any of my planets and takes all the challenge out of the game. Do they not design bombers at all? Will they ever take over any of my planets? Is there some way to fix this, short of not building bases?
Thanks.
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