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  • Building tactics

    I've always been seeing people play at impossible with max AI NME's and winning.

    I'm just curious how people build and/or research quick in the early game to match or even surpass the AI's production.

  • #2
    It depends on the race and settings used. What your goals are also. By that I mean do you want to blitz or do you like to stretch the game out to the end of the tech tree.

    You will play one way if you are say a UniTol and want to get out quickly or a creative race that wants to sit tight until it get more tech.

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    • #3
      Here is one possile run:

      Settings: Rep -GC -SD Lith Uni RHW LHW Huge PreWarp Mineral Rich 8 players Impossible Antarans ON Tactic Combat.

      Worker dispositions are shown as x/y/z, where:
      x= number of workers on food production
      y= number of workers on industry
      z= number of workers on research

      R-abc denotes I started a new research project this turn and abc is the name of it.

      AF= automated factory
      CB= colony base
      HW= homeworld
      OP= outpost
      PP= Pollution Processor
      RL= research labs
      SA= Space Academy
      SB= star base
      srt stands for started


      T0 all on ind, srt CB, sold barracks
      T6 colonized II , srt CB on HW, Housing on II 0/1/0
      T12 colonize I, move 1 from II to HW, 0/1/9 on HW, R-EC, Housing on I, 0/1/0.
      srt spy (this is a place holder)
      T15 R-freighters
      T17 R-std cell, switch HW to freighter
      T20 R- CS switch to unarmed scout on HW
      T22 srt prebuild
      T24 srt second scout, sent scout out, Hire Gizmo
      T24 scouts out, R-labs (0 RP),
      HW 0/14/0 switch to CS (9 turns) I/II housing 0/1/0
      T31 2 more pop moved to HW as they did not increase speed of CS, made them Sci 0/14/0
      T35 CS out, srt CS (8 turns) 0/15/1
      T38 colonize Naos set to housing, scout can move again
      T43 CS out, srt CS on HW
      T45 colonize Hali, other scout can move
      T50 R- hulls (may consider Bio as HW full), switch to lab on all, buy on all,
      but HW as it is 2 turns for CS
      T51 Hali 0/1/0 housing (poor Huge), Naos 0/1/1 spy Pre for AF, Nazin I 0/1/2
      spy Pre for Bio as Size 4, Nazin II 0/4/0 Lab
      T52 HW finished CS, sent it out and do Lab 0/3/13 one turn.
      Now follow this tech run, turns are dependant upon the planets you are dealt,
      but will be close.
      Freighters
      Std Cells
      Colony Ship
      Electronic Comp
      Research Labs
      R Hull
      Auto Fact
      Bios
      Soil
      T84 Laser
      T93 Super
      T95 B Pods
      T98 Spaceport
      T102 Robos
      T103 Space Academy
      T106 Duets
      T109 Merc
      T110 Augie
      T116 Irridium
      T121 Fusion Rifle
      T123 Tach Comm
      T132 Zort
      T141 Antimatter Drive

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      • #4
        I like to play Creative, Aquatic, Artifacts, Large HW, +1 Research, Low G, - Spying, -Def (or -Att, whatever you want)

        You can do fine with this race even w/o colonization, and your homeworld may be the only colony from your race.
        Go for and build consequently:
        Research Labs
        Automatic factories
        Hydroponic farms
        Soil Enrichment
        Cloning center
        Supercomputer
        Holo simulator
        Spaceport
        Robo miners
        ----
        Then go for Force Fields III
        Physics III
        Space Academy
        Tritanium Armor
        Fusion Drives
        ----
        Build the following BB:

        5 Hv AF Mass drivers
        10 PD AF Mass Drivers
        Battle pods
        Battle Scanner
        Inertial Stabilizer
        Heavy Armor
        Class III shield
        ----
        If you do it correctly your ship will be ready at turn ~110.
        ----
        Build some transports, and happy hunting ...
        Against stupidity the very gods themselves contend in vain.

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        • #5
          would you scrap the barracks if your government is dictatorship istead of uni? your farming and production take a hit. unless that little bit lost is insignificant?

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          • #6
            No you can use the morale boost if you are not a uni.

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