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  • 1 Planet

    I have a problem. How can I set to be ONLY 1 planet in each system? Is there any mod for this? Anything? Thx for help

  • #2
    go through the save file with the editor a guy made and painstakingly remove all but 1 planet per system.

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    • #3
      Thx! could you give me link to this editor? or its name?

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      • #4
        hmm ill try to dig that up...


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        • #5
          Why would you want to do that?
          "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
          "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
          2004 Presidential Candidate
          2008 Presidential Candidate (for what its worth)

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          • #6
            It would greatly simplify the game for one thing.

            even small clusters are alot to tackle on your first time going in.

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            • #7
              Thx very much!

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              • #8
                Oh. That may be good for those starting out I guess. I'm looking for ways to make the experience richer and more complex (without being too extreme).
                "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                2004 Presidential Candidate
                2008 Presidential Candidate (for what its worth)

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                • #9
                  The editor doesn't allow you to add/remove planets.

                  The best thing to try is modifying the "NumPlanetProb" table in "MOO3_Starsheet_EXP.txt". I'm not entirely sure it's read by the game, but it's the best idea I can think of.

                  Bh

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                  • #10
                    Yep, I checked it and I agree man, I found that line too, but the problem is HOW to edit it correctly, to prevent some **** like not working game -_- I really dunno, anyone? Some clever ideas? By the way, thx 4 all this attention, bro

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                    • #11
                      Well, there are only 2 rows for that table, "probability" and "cumulative probability". So if you wanted to have only one planet per system (and always one planet per system), in theory what you'd do is for the first row, put 0 in every column but the one labelled "1', and put 100 into that column. For the second row, you would put 0 into columns "0" and "1", and put 100 in every column from "2" on.

                      You should end up with this:
                      Code:
                      TableStart	NumPlanetProb										
                      ColumnHeadingsStart	0	1	2	3	4	5	6	7	8	Limit	
                      RowHeadingsStart											
                      Probability	0	100	0	0	0	0	0	0	0	0	1
                      Cumulative Probability	0	0	100	100	100	100	100	100	100	100	2
                      TableEnd
                      Bh

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                      • #12
                        Originally posted by Bhruic
                        Well, there are only 2 rows for that table, "probability" and "cumulative probability". So if you wanted to have only one planet per system (and always one planet per system), in theory what you'd do is for the first row, put 0 in every column but the one labelled "1', and put 100 into that column. For the second row, you would put 0 into columns "0" and "1", and put 100 in every column from "2" on.

                        You should end up with this:
                        Code:
                        TableStart	NumPlanetProb										
                        ColumnHeadingsStart	0	1	2	3	4	5	6	7	8	Limit	
                        RowHeadingsStart											
                        Probability	0	100	0	0	0	0	0	0	0	0	1
                        Cumulative Probability	0	0	100	100	100	100	100	100	100	100	2
                        TableEnd
                        Bh
                        Bhruic,

                        I assume that if you wanted to set the minimum size of available planets in a system you would do a similar mod to the PlanetSizeProbBase and PlanetSizeProbCum tables. If, for example, you wanted the minimum planet size to be 6, you would simply set the size 4 and 5 column numbers to 0, thereby eliminating the two smallest size possibilities from the game? I haven't seen a pattern in the numbers in these two charts to suggest that the values in the size 4 column are linked to the values in the size 5 column, which are linked to the values in the size 6 column, and so on. I haven't tried this yet, but I might, considering the number of small (=useless) worlds in the various systems my scout ships explore.

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