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Term 23: The Silicoids are gone, and Orion is ours.

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  • #16
    Just looked at the first 7 planets in the colony screen and 6 of them, I would change.


    Cryslon I making a Battlestation and does not have a Star base.
    The SB would be done sooner and help with the extra CP and make the the BS cheaper and faster when you built it.

    Dannu is making an Armored Barrack and will take 4 turns. Why not do a Marine Barracks first. It will be done in one turn and could make the difference bewteen a revolt or not.

    It will give the morale boost as well.

    Darlena Prime on housing and already has 15 pop? Trade could be better, but why not make a Star Fort? It can be done without workers and speed up if needed later.

    Darlena I on trade, again why not a Star Fort?

    Ixion I doing an Armor Barracks at 141 turn rate. I would buy the marine barracks to ensure the marines on the planet do not get tired and again get the morale boost. You could go to housing them. Well actually I would never have captured this planet.

    Ixion III making a cloner and it is already 11 out of 11. No RL is even in the queue.

    I stopped at this point.

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    • #17
      Originally posted by vmxa1
      Just looked at the first 7 planets in the colony screen and 6 of them, I would change.


      Cryslon I making a Battlestation and does not have a Star base.
      The SB would be done sooner and help with the extra CP and make the the BS cheaper and faster when you built it.

      Dannu is making an Armored Barrack and will take 4 turns. Why not do a Marine Barracks first. It will be done in one turn and could make the difference bewteen a revolt or not.

      It will give the morale boost as well.

      Darlena Prime on housing and already has 15 pop? Trade could be better, but why not make a Star Fort? It can be done without workers and speed up if needed later.

      Darlena I on trade, again why not a Star Fort?

      Ixion I doing an Armor Barracks at 141 turn rate. I would buy the marine barracks to ensure the marines on the planet do not get tired and again get the morale boost. You could go to housing them. Well actually I would never have captured this planet.

      Ixion III making a cloner and it is already 11 out of 11. No RL is even in the queue.

      I stopped at this point.
      Ok whoever ends up being the governor of that area should switch cryslon.

      Dannu can't revolt, and I generally do Armor barracks first because there are marines on the ground already, and an armor barracks adds tanks to that immediately, where as a marine barracks will not add anything right away(it has 5 troops already), but you are right marines first for morale.

      hmm thought D1 was on housing... Again whoever the governor/turnplayer is should look at that.

      I have several planets that I plan to build cloners, then terraform, but its marginally better to terraform then cloner?

      The fleet is dispersed, and we can defend them.

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      • #18
        One of the things that a marine barracks does is to provide fresh marines. If you land 5 marines and do not have a barracks, those marines suffer fatigue.

        The fatigue does not occur with a marine barracks. The number of marines may stay the same, until the pop grows, but they are always fresh.

        It maybe that it is not required in this case, but my point is that it is a bad habit, that can bite you.

        I don't know about the claim of defending. It may be valid. I only know that you can get into a lot of trouble with such a small fleet, no warp interdicors and a bunch of AI's.

        You may well never suffer an attack, but as a repulsive race, they can declare war on you at any time. If they send 5 or 6 ships to a planet with no planetary defense, it could be a problem.

        It is just a gamble I see no need to take, but may in fact not be an issue in this game. This is why I do not take on several new clonies at once, unless they are far out of the reach of anyone and I have lots of cash to rush anything I may need.

        As I said I dislike queing up a bunch of builds for fairly new planets as I want to be able to reevaluate at each point.

        I don't care anything about tanks or battletoids for defense as I am not going to alow anyone to send ground troops to my planets. I care about assemilation.

        Once I get Marine, AMC, Armor Barracks down, I am safe from revolts on any planets, unless I am a Uni. These I will put up with a one turn build rate. If the planet cannot do it, I will buy them.

        I won't take down any planets, unless I can do that. At this point you already have all the planets you really need to win the game with. The additional ones are just more work. So if it is an ultra rich nearly fully built up, then I may add it, otherwise I don't want the work.

        They are not even going to boost your research as they will spend most of the rest of the game making structures.

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        • #19
          Hmm how does fatigue effect combat/fighting resistors?
          Like I said I build tanks because it immediately adds tanks to the garrision force which supposedly help with resistors. then I build an amc or a marine barracks, then everything is good.

          They tend not to attack when we have a superior fleet, I'd agree that we should hold back and get interdictors, jumpgates, and am drives before moving out again, but we are ok for now. especially since we have a larger fleet/superior tech/ or atleast parity with everyone.

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          • #20
            Fatigued units can more readily be over thrown. When playing as a Uni, I would drop troops down on the planet and not get a barracks up right away for one reason or another.

            I would then see a revolt and the msg said something about the marines being tired. Just an FYI.

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            • #21
              ah

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              • #22
                We can put our transports to a good use to settle Orion. With some pop it will develop itself in no time
                I'll look at the game more carefully soon, and I'll post my instructions about Darlenia ....
                Against stupidity the very gods themselves contend in vain.

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                • #23
                  Also, one of the planets I am headed towards that looks like a monster world, is an artifacts world, I'm hoping that no one has been there and we'll get something nice from it.

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                  • #24
                    Orion tends to be rediculously good at building housing, so thats probably something we won't have to worry about, just rush production enhancers,cloning, and set it to housing.

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                    • #25
                      For Orion:

                      No we shall colonize it as it has been paid for with our blood :doitnow: We can't sacrify the losses of our soldiers just for some bloody money. Kill this mercant

                      For the marine/armor barracks: Sounds better.

                      Further for Orion as we have a some worlds with cloning center we could easily transport 1 or 2 pops (of each of those worlds) over to orion and have it populated fairly quickly. As this also a science world, it will help us as well.

                      So my vote would be to colonize it.

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                      • #26
                        As a governor of Darlenia, I start a campaign for gathering volunteers for settling the legendary planet of Orion (I allow the movement of up to 10 Darlok pop units from Darlenia 1 to Orion, 6 turns tranzit).

                        Darlenia 3 should move all of its Darlok population to the Research labs. It may be moved back if we decide to build more ships.

                        As a minister of defence I will give a suggestion for the ship design:
                        The good offence is the best defence. Remove either the reinforced hulls or the heavy armor and put more weapons on the ships.
                        We may consider mounting heavy death rays instead of Plasma cannons on some of the ships, because they are better for planetary bombardment if the planets have shields. The overall damage is slightly smaller than the plasma, though ...
                        Against stupidity the very gods themselves contend in vain.

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                        • #27
                          Just for my own edification, why would you take 10 pop that is making something (research I hope) and lose that production for 6 turns?

                          They will not contribue anything on Orion for a long time. In fact Orion won't be useful in time to matter.

                          I frankly don't get, is it just an infatuation for Orion?

                          You are correct to go with only HA or Hulls, but not both.

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                          • #28
                            As bakalov said in those words:

                            gathering volunteers for settling the legendary planet of Orion
                            or myself:
                            No we shall colonize it as it has been paid for with our blood
                            We destroyed this monster and it shall be ours forever. We paid with our blood to defeat this evil Guardian. We shall not give into the merchants!

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                            • #29
                              I say let it build up on its own. By the way whats the word on getting interdictors after genetics?

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                              • #30
                                Well that may be a valiant sentiment, but it is not productive. What Orion is right now is a drain on resources.

                                You are at the point were a fleet should be going around and ending the existence of other races.

                                I am perfectly happy to let some other race spend money and resources on trying to built up Orion for me. I may or may not ever occupy it.

                                Trying to build up all of these planets is slowing down your research and conquest.

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