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Term 23: The Silicoids are gone, and Orion is ours.

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  • Term 23: The Silicoids are gone, and Orion is ours.

    Turn 255: The decision has been made, we will take Orion, this term. Several planets had their build orders reviewed, cloning centers and research labs were inserted where appropriate. Taxes were raised to 50%.

    Turn 256: Assault on Dannu: 3 Power suit units were destroyed attacking the planet, however it is ours now. Our troops also managed to capture sub-space communications, so our CP deficit is now only 3. Only 1 silicoid world remains.

    A battleship at Ixion was ordered to put down the Pirates in the Qui System. The battleship at Cryslon has been routed to Kenyan in preparation for the conquest of the Orion System. Finally a starbase was rushed at Kenyan.

    Turn 257: A Battleship at Kenyan was ordered to be refitted.

    Turn 258: The refit finished. A colony ship to colonize Orion was purchased at Kenyan. Darlenia 2 finished a weather controller, allowing several workers to become researchers.

    Turn 259: The silicoid empire has fallen, its last world offered no resistance.

    Turn 260: All preparations are in place, we launch for Orion now. In two turns, the fight begins.

    The Hali system was reached by our scout, nothing of interest was found here.

    Turn 261: The pirates in the Qui system have been eliminated.

    Turn 262: The fight begins! The Gaurdian opened up with some kind of radiation weapon that not only pierced the armor on one of our battleships, it killed off the crew, robotic controls are the only thing guiding the starship now Also some sort of energy missile was launched, from what our sensors say, atleast one of our ships will not survive this fight. We also get our first look at the Gaurdian, what a monster. It is quite heavily armed and armored.

    Our first volley completely clears the shields, and does 188 damage to the armor, hmm. Our second battleship got as close as it could without getting annihilated by the plasma torpedo, and managed to do 552 damage to the ship, nearly clearing its armor. Our final ship closed to extremely short range, and 4 of the plasma cannons managed to do 556 damage, destroying the Guardian.

    "Hurrah we aren't dead!" was heard when the energy torpedo winked out of existance when the Orion guardian fell.

    Loknar has taught us of death rays, spatial compressors, quantum detonators, and black hole generators(in otherwords the crap lineup ) However, Orion proved much Richer, we now possess Star Fortresses, and Achiles Targeting Units.

    Loknar has also revealed a quite detailed map of the entire sector, and with that knowledge we know of two very rich systems(artifacts, very good worlds) that are within reach. Kenyan is building outposts to claim them, and battleships will launch for the first of the two systems next turn.

    State of the Empire: We have 7 battleships, 1 at Orion, 1 headed for Lesath, 1 at Qui, 1 at Joshua,1 headed for Ixion, and 2 headed for Kenyan.1 of the two headed for Kenyan will clear the monsters at both worlds after being refitted to the latest warship design.

    We are Using 31 of 32 Command points.

    Our latest design is(none of these are built):

    Ion Drive Class 3 shields
    Zortium armor Positronic Computer

    2 Heavy Plasma Cannons
    2 Point Defense Phasors
    1 Point Defense Phasor

    Battlepods
    Heavy Armor
    Battlescanner
    Reinforced Hull
    Achiles Targeting System

    Of course this is just a stand in, I await a better design from either the citizenry or a minister.

    Research wise we are at 448 research a turn,2 turns away from Psionics(57%). What should we go for next?

    Our holdings are becoming quite large, and warp interdictors would greatly aide us in defending them. New construction tech will allow us to build even bigger ships in shorter amounts of time. We could also beeline for structural analysers or HEFs. Or we could go for Physics to get miniaturizations of our weapons.

    Enemy Fleet strength: The Elerians and Humans have as big a fleet as we do, but the Sarka have the largest fleet.

    Psilons: they have 12 enemy spies on us, we'll have to build more spies. They are erratic industrialists, they are neutral towards us.

    They have zortium armor, class 1 shields, positronic computers, structural analysers,battle pods,stabilizers, and heavy armor on the equipment/defense side of things. They have plasma cannons and phasors as weapons, and probably possess miniaturizations of them as well. Finally they have all 3 ground to space defensive instalations and only starbases. However they only have nuclear drives.

    Their fleet is small, but if they knew how, they could build some good ships.

    Bulrathi: They are in a state of unease with us, and are aggressive expansionists. They only have nuclear drives,titanium, and electronic computers. However they do have plasma cannons and structural analysers.

    Again their fleet will be slow and small compared to ours. Plus we have a nebulae defending one planet, and our homeworld system has all defensive structures in place.

    Sarka: They are relaxed with regards to us, they are aggressive ecologists. They possess class 3 shields, neutronium armor, ion drives positronic computers,stabilizers, structural analysers Battlepods and stealth fields. The best weapon that they have however is the fusion beam. They have ground batteries, missile bases, and star bases as far as defenses go.

    Their fleet is large, better armored, and as shielded, luckily ATUs should turn the tides for us when we do decide to attack.

    Humans: In a state of Unease with us, they have many systems, but low populations and nearly always 1 planet to a system. These guys live up to their traits, erratic expansionists. They have zortium/ion drives/positronic computers/phasors/plasma cannons/battlepods/structural analysers,etc.

    Their fleet is as large as ours according to the graph, and they have some nice stuff as well, but as long as we have a defensive fleet to meet them we should be fine.

    Elerians: They are ruthless militarists(I expected pacifistic technologists from their race picks )Their fleet is as large as ours, but they have titanium/EC/ion drives/plasma cannons/phasors. They also have shield capacitors, but no shields.

    They have very few planets, and no real worth while traits for us.

    Also we have 3 basic zones of development, see the galaxy map. Our core systems, our developed conquered systems, and our freshly settled/conquered systems. I'd say that these 3 zones should each have a governor(perhaps 3 turn players though more can be arranged if people are interested). What does everyone think about having multiple turn players, we are at the point where we can safely do this, and it may speed up the game a bit to let people play their part as soon as they can.

    As always, rename save8.gam.sav save8.gam and place it in your Orion2 directory.
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    Last edited by Whoha; June 21, 2004, 15:39.

  • #2
    Detailed Galaxy Map, the two circled systems are uninhabitted and have good planets, they are likely to be monster protected, 3 outposts are building at Kenyan, and we will claim these systems.

    The 3 circled groups of systems show different development zones, and are potential groupings for turn players/governors depending on how many people want to do that.
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    • #3
      Fleet Strength
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      • #4
        The pirates have been dealt with, figured out what the pirates do, they kill freighters apparently. We now only have 89(used to have 100).
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        • #5
          The silicoid empire is no more(well actually it is part of our empire now)
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          • #6
            The Guardian Fight

            Damage review on the ship whos crew Was slaughtered extremely quickly valiantly gave their lives to defeat the guardian.

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            • #7
              heres the picture...
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              • #8
                We also get our first look at the guardian
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                • #9
                  Our first volley of plasma cannon fire:
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                  • #10
                    The second volley hits
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                    • #11
                      The last volley, which we can learn alot from. It hit for 556 damage from 4 plasma cannons.

                      139 damage per plasma cannon,34.75 damage per subhit from the plasma cannon. 8 was lost per subhit from the shields (45-8 = 38) and another 3.25 damage per subhit was lost to dissipation at this range.
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                      • #12
                        We defeated the Guardian and all we got was this BHG
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                        • #13
                          Here is the map without the ads:
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                          • #14
                            I don't know how you feel about it, but I like to remove the Psilons as soon as posible, if I am creative. They will only get stronger and they are the ones that will supply better tech to the other races.

                            Things they would probably not have otherwise.

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                            • #15
                              My two cents on Orion and the other world is why bother to colonize them?

                              At this point it should be down to smashing other races and maybe holding a few systems to allow better movement.

                              Growing a planet from the ground up at this stage is a long term project that need resources and defenses.

                              I like to get the 3500 RP stuff and jump to adv city planning. Then beeline to star gates and turn out the lights on everyone else.

                              In about 20 to 40 turns, you may elect to recapture Orion or any other super planet. Let someone else build it up with a few structures first and worry about defending it.

                              I would surely not want to spend cash rushing outpost or colonies. Well an outpost could be useful if you need the range, but not to colonize.

                              You already have a lot of systems that cannot defend themself.

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