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  • #31
    You are right about the to-hit bonus, If a plasma cannon misses all 4 hits miss. It seems worse then it is but it should average out to be the same amount of hit-miss for both weapons. I ran into this with disruptors vs Plasma cannons against displacement fields.

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    • #32
      I think the salient points are these:

      1) more guns with phasors

      2) battles do not last more than 2 or 3 rounds for the most part

      More guns means more changes to hit, this can not be over looked for races that will not have great computers. This is not so meaningful for creative races, but is paramount for others.

      I used plasma cannons for years, exclusively, I did not switch for no reason.

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      • #33
        BTW I have not even brought in the equation AutoFire and Shield Piercing. You will get SP as soon as you learn Plasma Cannons for the Phasors.

        So while the cannnons are getting nothing but HV, the phasors could get SP and CO, if you like.

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        • #34
          We haven't brought those in because we dont have them .

          In our situation what we have is just the basic techs for both weapons.

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          • #35
            By the way, I never get plasma cannons either unless i steal or trade for them, I'll already have phasors,or even gauss cannons if I want to skip phasors, and then disruptors.

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            • #36
              Well I suspect we have beat that one enough.

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              • #37
                anything to pump up my post count to king!

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                • #38
                  Ok, I will help you then. I don't care about my count anyway.

                  So I intended to ask you if you knew that Quil has pirates? I ask because A ship going to Kynan and passing right by.

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                  • #39
                    Yes I remembered the event when it happened, but when a ship was built I just ordrered it to the front without any consideration for what I was doing. I'll send a ship back there later.

                    What do pirates do by the way?

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                    • #40
                      Let me add this for your consideration. There are 8 Silicoids on Darlena. Guess what, they do ot get the +R bonus. What that means is we would be better off with one Coid as a worker to get the Sub boost and our onw people as researchers. Then the 26 we had would be getting 26 extra, instead of 18.

                      Also you will need to deal with pollution on planets that have non Tol on prorated basis.

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                      • #41
                        Why so many freighters. Are you really sending that many pop around? There are only a few planets that are not able to feed themselfs and those could be fix quickly.

                        Planets that are all coids do not need food.

                        Shalako IV has a renewer, cloner and bio queued up. It does not have nay pollution, so it does not need it at this time. No need for a cloner, it is too small to make it pay off.

                        It has no farming, so I would rather move a rad shield and terraforming. Maybe a bio after the rad, then hydro, terra, soil, farm.

                        If we want to push research, move in an RL before the terraforming.

                        Zosma has a coid on farming?

                        Ixion I why was it not dusted? It is a small UP planet, why mess with it? You already have a planet in the system.

                        I did not look at all of them, but a few things caught my eye, that maybe worth a peek.

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                        • #42
                          If we go for the Sarka we may need lots of food transfer, besides we need to be able to move pop as needed.

                          The rock farmer on Zosma is probably a newborn - it must be moved.
                          Against stupidity the very gods themselves contend in vain.

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                          • #43
                            True you may need some transports, but IIRC thre are more than 90 now. That is a lot of production.

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                            • #44
                              we were at one point moving around 15-20 points of population, so we needed the freighters. Also, we'll need the freighters because the silicoids don't seem to be growing very fast, we'll have to ship them to our colonies in bulk.

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                              • #45
                                I remember now that by turn 100 you guys already had 15 freighters and never slowed down on the building of them.

                                I am not real fond of pop shuffling coids around, I would use Saks or sent just one coid to a nealy full planets to get the 2x pop.

                                This I would only do at a few super planets, just do not need it on every planet, unless this is a scoring run. Beside it makes more work for me.

                                This is the link to the T100 numbers:



                                BTW are you thinking about the time you plan to go to Orion? I mention this as if you wait too long you could lose some free tech.

                                This is probably not much of a deal to a creative race as they will get all the std tech eventually anyway. But it is not a bad thing to get say Gaia transformation while you are still doing some of the 2750 and 3500RP stuff.

                                As a non creative race, I try to get any free stuff.

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