Hey guys.
Found this forum through google, looking for information on how to mod MOO2.
I've found all the lbx editors, OCL, etc, and that lets me change some things.
The defensive anti blitz mod had a change via the hex editor that changed the number of space units for missile bases. I've had little experience (read: none) with hex editors. I understand what hexadecimal is, etc, but how would the creator of the mod found out that those values were the ones for the size of the missile base. It could not be trial and error, since the number of addresses is huge.
I'd like to be able to add a few new weapons/techs, increase the lifespan of the game a bit
Anyone have any experience with this kind of thing? I've read the other threads here, but thought we could use a newer one.
Peace
Majestic
Found this forum through google, looking for information on how to mod MOO2.
I've found all the lbx editors, OCL, etc, and that lets me change some things.
The defensive anti blitz mod had a change via the hex editor that changed the number of space units for missile bases. I've had little experience (read: none) with hex editors. I understand what hexadecimal is, etc, but how would the creator of the mod found out that those values were the ones for the size of the missile base. It could not be trial and error, since the number of addresses is huge.
I'd like to be able to add a few new weapons/techs, increase the lifespan of the game a bit
Anyone have any experience with this kind of thing? I've read the other threads here, but thought we could use a newer one.
Peace
Majestic
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