Turn 240:
As per The governor's orders, 2 silicoids wereforced persuaded to move Darlenia 1 from Darlenia 2.
likewise Darlenia 3 is now full of workers from Darlenia 1.
Worker allocation was set as well, however the increased requirement of food freighters means that only enough freighters are initially available to move 1 worker from vela to D3.
A battleship 5 turns from completion was scrapped, and its materials will be used to build freighters as per the governors orders. As a result of this no workers are needed as of yet and all workers on D2 were moved to science.
As per the governors request, around 15 freighters were inserted into various build ques.
Turn 241:
multiple freighters finished, and too many people were ordered to move, some worlds may starve for 1 cycle.
Turn 242: Several more freighters finished, and the first of the forced relocations to the home system occured. D1 will require an additional farmer to feed d3.
Turn 243: Xeno relations is finished. Ion drives will be our next goal.
The fleet is marshalled at last, Kenyan will now be added to our empire.
Turn 245:
Kenyan is ours. Fighting was tougher then expected however, the starbase survived to turn #2, and enemy ground forces, severely outmatched and outgunned none the less inflicted 6 casualties to the 7 we inflicted(we have powered armor and +35 attack, they have +20 attack and the "+2 ai bonus" whatever that is).
The state of the Darlenia system:
All 3 worlds have alien management centers. D3 has a space academy, this is the only building the other two lack.
8 Silicoids are in transit to the Darlenia System, D3 has 33 workers, and will finish a battleship in 5 turns. 5 workers are farming, the rest are in industry.
Darlenia 2 has 24 workers with 4 farmers, the rest researching.
Darlenia 1 has 10 workers, 4 farmers, the rest building housing.
The state of the empire:
We had to raise taxes because moving so much pop around lowered tax revenue quite a bit. This was since fixed, in turn 245.
we have about 100 freighters, 55 of which are free. Alien management centers have been built in all holdings we took from the silicoids, there should be more slave workers soon for the Darlenia system(we grabbed most of the free ones already, several silicoid worlds were depopulated of assimilated workers doing this).
We are 3 turns from discovering Ion engines, what will we research next?
As always, rename save9.gam.sav to save9.gam and place it in your orion2 directory.
As per The governor's orders, 2 silicoids were
likewise Darlenia 3 is now full of workers from Darlenia 1.
Worker allocation was set as well, however the increased requirement of food freighters means that only enough freighters are initially available to move 1 worker from vela to D3.
A battleship 5 turns from completion was scrapped, and its materials will be used to build freighters as per the governors orders. As a result of this no workers are needed as of yet and all workers on D2 were moved to science.
As per the governors request, around 15 freighters were inserted into various build ques.
Turn 241:
multiple freighters finished, and too many people were ordered to move, some worlds may starve for 1 cycle.
Turn 242: Several more freighters finished, and the first of the forced relocations to the home system occured. D1 will require an additional farmer to feed d3.
Turn 243: Xeno relations is finished. Ion drives will be our next goal.
The fleet is marshalled at last, Kenyan will now be added to our empire.
Turn 245:
Kenyan is ours. Fighting was tougher then expected however, the starbase survived to turn #2, and enemy ground forces, severely outmatched and outgunned none the less inflicted 6 casualties to the 7 we inflicted(we have powered armor and +35 attack, they have +20 attack and the "+2 ai bonus" whatever that is).
The state of the Darlenia system:
All 3 worlds have alien management centers. D3 has a space academy, this is the only building the other two lack.
8 Silicoids are in transit to the Darlenia System, D3 has 33 workers, and will finish a battleship in 5 turns. 5 workers are farming, the rest are in industry.
Darlenia 2 has 24 workers with 4 farmers, the rest researching.
Darlenia 1 has 10 workers, 4 farmers, the rest building housing.
The state of the empire:
We had to raise taxes because moving so much pop around lowered tax revenue quite a bit. This was since fixed, in turn 245.
we have about 100 freighters, 55 of which are free. Alien management centers have been built in all holdings we took from the silicoids, there should be more slave workers soon for the Darlenia system(we grabbed most of the free ones already, several silicoid worlds were depopulated of assimilated workers doing this).
We are 3 turns from discovering Ion engines, what will we research next?
As always, rename save9.gam.sav to save9.gam and place it in your orion2 directory.
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