automatically the first 100-150 turns in a new game? Which, I understand, is one of the opening options for starting a new game. I have question about this which I outline below. Responses, please?
I would like to say here however that, as people who regularly read these threads know, I am a regular contributor to them who is soooo frustrated with this game, comparing it as it is with what it could be.
Anyway, actually I have two questions. But the first one is about Diplomacy. I have played the game with and without two Diplo MODs which are available on the MODs site but with or without the Diplo MODs a race with which I have made a full defensive alliance keeps making secret armistices with my mortal enemy behind my back!
Is this just to be expected with this game? Have you just gotta expecting backstabbing even when you think you have made a strong alliance, which you yourself faithfully keep? I have a feeling that with most games in this genre you have similarly fickle allies though Alpha Centauri/Alien Crossfire gave you this marvellous scenario editor whereby, amongst other things, you could fix your alliances and enemies beforehand. 
Some one has thoughtfully tried with a MOD to give a scenario editor for saved MOO3 games with which you can tinker but the read-me seems to make it rather finickiy and fragile - for instance, there seems to be one particular requirement that every star system is connected at some point to every other by a series of starlanes! I dont see how that requirement can be possibly fulfilled! Has anyone ever successfully or unsuccessfully used the MOO3 scenario editor with a saved game. I would be verrry, verrry interested to learn of their experiences.
The human race is definitely disadvantaged in comparison with other alien races, as I have noted elsewhere, but there is a program in the MOO3 MODs by which you can act extra points to the race of your choice, in this case, it would for me be the humans, being humano-centric!
So, my second and all important question is this: I have a 2200 MHZ processor with 512 Meg ram. If I allowed the game to run automatically, does anyone have any idea how long it would take to reach 100 or 150 turns. Has anyone ever tried it? I am sorely tempted, you see, to give the humans the additional points and see what would happen after letting the game run for some such number of turns. Now I wouldnt mind running my computer for several hours or even overnight if necessary but would it take that long or would it take even longer? It certainly takes long enough to make a turn even on my relatively powerful computer when I have reached seveal hundred turns into the game. If it would take days to run the game automatically obviously it wouldnt be worth trying.
Thanks in advance for any advice and observations, fellow star emperorrs, and, as always, I wish you the standard Vulcan saying of 'Live long and prosper.'
I would like to say here however that, as people who regularly read these threads know, I am a regular contributor to them who is soooo frustrated with this game, comparing it as it is with what it could be.
Anyway, actually I have two questions. But the first one is about Diplomacy. I have played the game with and without two Diplo MODs which are available on the MODs site but with or without the Diplo MODs a race with which I have made a full defensive alliance keeps making secret armistices with my mortal enemy behind my back!


Some one has thoughtfully tried with a MOD to give a scenario editor for saved MOO3 games with which you can tinker but the read-me seems to make it rather finickiy and fragile - for instance, there seems to be one particular requirement that every star system is connected at some point to every other by a series of starlanes! I dont see how that requirement can be possibly fulfilled! Has anyone ever successfully or unsuccessfully used the MOO3 scenario editor with a saved game. I would be verrry, verrry interested to learn of their experiences.
The human race is definitely disadvantaged in comparison with other alien races, as I have noted elsewhere, but there is a program in the MOO3 MODs by which you can act extra points to the race of your choice, in this case, it would for me be the humans, being humano-centric!

So, my second and all important question is this: I have a 2200 MHZ processor with 512 Meg ram. If I allowed the game to run automatically, does anyone have any idea how long it would take to reach 100 or 150 turns. Has anyone ever tried it? I am sorely tempted, you see, to give the humans the additional points and see what would happen after letting the game run for some such number of turns. Now I wouldnt mind running my computer for several hours or even overnight if necessary but would it take that long or would it take even longer? It certainly takes long enough to make a turn even on my relatively powerful computer when I have reached seveal hundred turns into the game. If it would take days to run the game automatically obviously it wouldnt be worth trying.
Thanks in advance for any advice and observations, fellow star emperorrs, and, as always, I wish you the standard Vulcan saying of 'Live long and prosper.'

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