I fully expect and want my 'governors' to develop my DEAs, economic areas during planetary colonisation, but (and is perhaps it a feature of all the MODs I have added?) they are now changing my instructions for the ships I want built. They build smaller ones when I want larger and I suspect they even try to build ships I have listed as obsolete!
I am just checking at the moment whether the 'lock' icon at the head of the production list, if 'locked down' will resolve this matter and keep the governors obeying my imperial will! I hope so! It can be kinda awkward if I am really in need of a mighty battlecruiser but get served up with a puny destroyer! Maybe spies are at work?
Incidentally, I know this would be probably too complicated to do but I would love a MOD which allowed you three production lines, one for planetary improvements, one for ships and one for soldiers! That way, you could start building up big armies and fleets more quickly.
PS. I do like SpyOpsMod133a and I thank the MODDER for updating it for MOO3 1.2.5 as it allows the production of more spies but in trying to install it using the install programme incorporated in the zip I crashed my system when I tried to reboot. I had a very worrying few minutes trying to reboot again which fortunately I was, thank the Lord, able to do and the MOD seems to be working alright now Maybe, instead of installing it directly with the install program provided I should have unzipped and then copied and pasted over? Anyone have any thoughts on that? Do's and don'ts for me in the future?
Still, with all the MODs I have installed I guess incidents like that are a risk you have to live with. Anyway, as I have said in other threads, the game is now changed out of all recognition due to the improvements the MODDERS have provided. Much more enjoyable and I am still playing it even though Haegemonia beckons!
Live long and prosper.
I am just checking at the moment whether the 'lock' icon at the head of the production list, if 'locked down' will resolve this matter and keep the governors obeying my imperial will! I hope so! It can be kinda awkward if I am really in need of a mighty battlecruiser but get served up with a puny destroyer! Maybe spies are at work?
Incidentally, I know this would be probably too complicated to do but I would love a MOD which allowed you three production lines, one for planetary improvements, one for ships and one for soldiers! That way, you could start building up big armies and fleets more quickly.
PS. I do like SpyOpsMod133a and I thank the MODDER for updating it for MOO3 1.2.5 as it allows the production of more spies but in trying to install it using the install programme incorporated in the zip I crashed my system when I tried to reboot. I had a very worrying few minutes trying to reboot again which fortunately I was, thank the Lord, able to do and the MOD seems to be working alright now Maybe, instead of installing it directly with the install program provided I should have unzipped and then copied and pasted over? Anyone have any thoughts on that? Do's and don'ts for me in the future?
Still, with all the MODs I have installed I guess incidents like that are a risk you have to live with. Anyway, as I have said in other threads, the game is now changed out of all recognition due to the improvements the MODDERS have provided. Much more enjoyable and I am still playing it even though Haegemonia beckons!
Live long and prosper.
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