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How Beam Dissipation Works

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  • #16
    BOCV and BDCV?

    What does these ancroymns stand for? I'm at a loss.

    I've just played one game, and got my techs in ALL fields to Future tech 30.

    With technology that high, I think most laser / projectile weapons should take 1 or 2 space max.

    Converters and Black Hole generators and whatever else should be mini'ed to at least 10% their original size with such ultra-advanced tech.

    Any way to mod this?
    Geniuses are ordinary people bestowed with the gift to see beyond common everyday perceptions.

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    • #17
      Those stand for ships' offence and defence ...
      Against stupidity the very gods themselves contend in vain.

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      • #18
        I know what the O and D stands for...

        but what does B, C, and V stand for?
        Geniuses are ordinary people bestowed with the gift to see beyond common everyday perceptions.

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        • #19
          The B stands for beam. I'm not sure what the C and V stand for, but I'd guess something like calculation value or so.
          Beam Defense Calculation Value = BDCV

          Does anyone know for sure?

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          • #20
            Ahhh that makes sense, Iasius.

            Much thanks!

            I'm trying to learn all the MOO2 words and terms you Poly'ers use here.
            Geniuses are ordinary people bestowed with the gift to see beyond common everyday perceptions.

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            • #21
              It's actually "combat value," or so I heard somewhere...

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              • #22
                I know that at a certain level of miniaturiztion, it is possible to squeeze augmented engines, time warp facilitator, and a stellar converter in a battleship hull with room to spare.
                No, I did not steal that from somebody on Something Awful.

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                • #23
                  With that information on PD, Is PD worth it over having normal mount weapons? It would seem that PD would only be good if you are at 0 range and they are shooting missiles since PD can fire when it isn't your turn.
                  You forgot one thing... I'm Captain Jack Sparrow.

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                  • #24
                    Well I tend to use PD for space that will not hold an additonal beam. After I go to phasors and then disrupters, I tend to not bother with PD any more. I will have strong enough ships to not be concerned about missiles.

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                    • #25
                      Due to their small damage the PDs are easily blocked by shields. You cannot use them against ships (usually). Heavy and PD are specialized mounts while Normal is universal but not very effective.
                      Against stupidity the very gods themselves contend in vain.

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                      • #26
                        Most classic battleships has 1 hvy cannon and 80% of normal cannons plus some few pds. All on 360. This is a very good design. Ship can defend from missles and attak as well. Very flexible desing. So normal mounted weapons are really usefull and better then hvy or pd. I use pd ships only when i know for sure i will have to defend from mass number of missles. For hvy it can be safely used when no missles are used in fights.
                        Not only damage counts in fights, but strategy of survivial. To specialized ships are like animals who eat only one kind of food. When food is gone they die.

                        PK

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                        • #27
                          "For some reason, whenever guns are firing from the right side of the map to the left, or from the top of the map to the bottom, they are treated as if their target is two squares farther away than it really is."

                          Sparky, what version have u used for ur tests? I tried to verify ur results. But in (english) 1.31 [ftp://ftp.infogrames.net/patches/moo2/ - the patch at bottom] there is no such bias.

                          Maybe some older version without the ship initiative rule?
                          "Football is like chess, only without the dice." Lukas Podolski

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                          • #28
                            Initiative is selectable, so even with 1.31 you can turn it off.

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                            • #29
                              i know....but ship ini was introduced in 1.31...and the whole battle was therefore probably rebalanced...that is what i meant....

                              (and btw i tested in 1.31 with and without ship ini....and there is in both cases no such bias in my version)
                              "Football is like chess, only without the dice." Lukas Podolski

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                              • #30
                                HVs are necessary in order to REACH enemy ships
                                Normal mounts are excellent for shooting down missiles and ensuring that if too many enemy missiles are targeting one of your ships, your other beam ships cna contribut at shooting those missiles down
                                PDs get extra penalties for range and should only be used for a 1-3 square range. Anything greater than that really wastes them...

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