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  • #16
    OK briefly the way mods work is that the .mob file contains all the shipped game spreadsheets. Once this is unzipped the spreadsheets are open for you to see and modify as well as being in the original .mob file that has not changed. Its contents have just been pulled out and placed where you can get at them. This is precisely how mods work they change the spreadsheets the computer reads into the game for its reference while you are playing. Duplicate spreadsheets under the Moo3 directory cause some conflict problems as the program will load one or the other but not both but this should not cause a crash just you will not be able to control which the computer reads in very well. This is why most beginning situations are best done from a clean slate of unzipped .mob spreadsheets with no mods.

    To do this first go into the folder of game data sets where the .mob files are listed and see that all other files besides the .mobs are not present. Next unzip the spreadsheets.mob into the same directory which should yield a folder called spreadsheets. Now inside this folder should be all the spreadsheets for the game to use and these will be read-in before the ones in the .mob file so changing these sheets is where modding is accomplished. Just overwrite the spreadsheets with those from the different mods to install them but note that this changes that spreadsheet which should be what you want to do in order to install that mod. Since the original copy of the now replaced or modded spreadsheet are outside the .mob file they will be read-in before the original copy in the .mob file. If you do not like that particular mod just erase the spreadsheets that it replaced because the original is still safely tucked away inside the .mob file. Viola moding made easier and hopefully understandable. To combine mods that use the same spreadsheets is accomplished by merging the two spreadsheets into one spreadsheet. This must be done carefully to ensure that both mods survive as intended but some mods are just incompatabile because they rely on changing the same set of variables with in the commonly shared spreadsheet.

    I think, IIRC, after unzipping the spreadsheet files from the .mob file you have to change their properties from read-only to archive but I am uncertain as I have not done this in a while from scratch. If windows returns a read-only or protected file error when you attempt to overwrite the new unzipped spreadsheets you will have to change the target files properties to allow you to replace or modify those files. Do this by right clicking the spreadsheet file in question and then click properties, now at the bottom of the list it has check boxes for file type. You want to change this to archive only so that you can change or replace the speadsheet as you see fit.

    Thats pretty much it. You can change the values in virtually any spreadsheet to modify the game as long as those spreadsheets are actually read-in by the games code. To change spreadsheets contents it is generally easiest to use a spreadsheet based program like excel. Just open the .txt file of the spreadsheet you wish to change, select the edit tab and select all, then copy the entire .txt file into the excel file and mod away. Save the exel file to save your changes any name will do but I use the same as the original spreadsheet. Next highlight the enitire spreadsheet that you have just changed and re-copy/paste it back into the .txt file that you originally copied it from. There you go your modded spreadsheet is done.

    Hope this helps alleviate some of the fears of modding because I believe that is where you will find the most enjoyment out of this game. Have your Moo the way you want it.

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    • #17
      I really appreciate all the effort you put into that reply, Awsric, but I wonder if it doesnt rather exceed my limited levels both of confidence and competence?

      However, I will carefully study your response.

      In the meantime, I am pleased with the MODs I have successfully applied. They have transformed the game for me.

      I do wish though game-designers would make it easier to MOD games by non-programmers. As I said, the guys who came up with Alpha Centauri - Alien Crossfire have done, according to my limited experience, the most in that department.

      Anyway, thanks again and live long and prosper.


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      • #18
        In short, Awsric, I have been thinking and,

        ... it is best for me, I think, at my level of competence, to install files from MODs which simply copy over or which incorporate their own installer which I can then click on which some of them obligingly do. As I said in another thread, I have been pleasantly surprised at how the potpourri of MODs which my version now sports get along surprisingly well. I only ever had the one DirectX error, while I was fiddling around, but I sure would like to know how I got that!

        It is just that I would like Jebuz to know that for some reason his installer doesnt work for me. Maybe, as I say, I am not installing some folder which the installer is looking for. He gives me rather complicated instructions about unzipping and fiddling around with the MOB file. Best for me, I think, to leave well alone.

        I can live without it. MOO3 is now a great game! The efforts of the MODDERs have made it a classic, may they all be thanked!

        Live long and prosper.

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