Hi guys!
I just bought MOO2 from Amazon like Stormhound suggested. I just got it yesterday and I ended up playing it all night. My eyes are kind of bugged out.
Anyways, I'm kind of a MOO3 veteran, having played MOO3 for almost a year. And when I played my first game of MOO2 I was blown away.
I noticed several things right off the bat.
First, the computer AI is far more "intelligent" in keeping treaties and far more willing to accept MY deals such as tech trades and what-not.
Second, the ability to make planets from asteroid fields is awesome!
Third, being able to choose from the 5 "eliminated" races... the Elerians, Darloks, Alkari, Gnolam, and Bulrathi is nice. I get to see what their empires were like before the New Orions destroyed them prior to MOO3.
Fourth, I noticed several major differences in how the races look. The Trilarians have like 10 or more eyes and white color in MOO2, but in MOO3, they only have 2 big eyes and are greenish in color. Also, the Psilons have a diamond in their heads, and their heads weren't overgrown, as well as full locomotion instead of hovering in flying pods like in MOO3.
This truly shows the extent of the Antaran genetic modiciations to all these races. I was like WHOA! when I saw these MOO2 versions of the MOO3 races.
The last thing... I noticed that several races in MOO3 aren't in there. I noticed the Raas, Grendarl, Nommo, Cynoids, and the Evon aren't in MOO2. Also there's no Etherans at all in MOO2.
I know the Cynoids came AFTER MOO2, when the Meklar empire split as described in MOO3's history encyclopedia.
But I know the Evon, Etherans, Raas, Nommo, and Grendarl existed during MOO2. Why aren't they in the game? Is it because of the old game limitations?
Speculation and excitement aside,,,, I have several questions about MOO2.
First, I noticed some star systems with no planets. It's all asteroids and gas giants. How do I go about transforming these planets to planets that can be settled?
For example, I got the Stellar Converter, and destroyed all the planets in a solar system. Is it possible at all to get these planets back, or am I screwed without one settle-able planet to produce the "artificial planet" for the system?
Second, is there any way to get ALL the special techs in the game? I used Creativity trait so I can get all the researchable technologies. I read the PDF manual and it says I have to steal the special technologies from the Antarans. If I keep stealing technologies from the Antaran raiders, will I still get all the special technologies?
Third, I'm a little confused on the freighter issue. How do I make the freighters move food to other planets? Or is it automatic?
Last, about the Galaxy Council. I know if I get the 2/3 votes I win the game, but if the enemy gets 2/3 of the vote, can I still win the game or lose automatically?
Thanks in advance for your help and feedback. I'm gonna spend tonight playing MOO2 again. From my 1 night experience so far, it appears to be well made, and classical, much like Civ 1 and Civ 2.
I just bought MOO2 from Amazon like Stormhound suggested. I just got it yesterday and I ended up playing it all night. My eyes are kind of bugged out.
Anyways, I'm kind of a MOO3 veteran, having played MOO3 for almost a year. And when I played my first game of MOO2 I was blown away.
I noticed several things right off the bat.
First, the computer AI is far more "intelligent" in keeping treaties and far more willing to accept MY deals such as tech trades and what-not.
Second, the ability to make planets from asteroid fields is awesome!
Third, being able to choose from the 5 "eliminated" races... the Elerians, Darloks, Alkari, Gnolam, and Bulrathi is nice. I get to see what their empires were like before the New Orions destroyed them prior to MOO3.
Fourth, I noticed several major differences in how the races look. The Trilarians have like 10 or more eyes and white color in MOO2, but in MOO3, they only have 2 big eyes and are greenish in color. Also, the Psilons have a diamond in their heads, and their heads weren't overgrown, as well as full locomotion instead of hovering in flying pods like in MOO3.
This truly shows the extent of the Antaran genetic modiciations to all these races. I was like WHOA! when I saw these MOO2 versions of the MOO3 races.
The last thing... I noticed that several races in MOO3 aren't in there. I noticed the Raas, Grendarl, Nommo, Cynoids, and the Evon aren't in MOO2. Also there's no Etherans at all in MOO2.
I know the Cynoids came AFTER MOO2, when the Meklar empire split as described in MOO3's history encyclopedia.
But I know the Evon, Etherans, Raas, Nommo, and Grendarl existed during MOO2. Why aren't they in the game? Is it because of the old game limitations?
Speculation and excitement aside,,,, I have several questions about MOO2.
First, I noticed some star systems with no planets. It's all asteroids and gas giants. How do I go about transforming these planets to planets that can be settled?
For example, I got the Stellar Converter, and destroyed all the planets in a solar system. Is it possible at all to get these planets back, or am I screwed without one settle-able planet to produce the "artificial planet" for the system?
Second, is there any way to get ALL the special techs in the game? I used Creativity trait so I can get all the researchable technologies. I read the PDF manual and it says I have to steal the special technologies from the Antarans. If I keep stealing technologies from the Antaran raiders, will I still get all the special technologies?
Third, I'm a little confused on the freighter issue. How do I make the freighters move food to other planets? Or is it automatic?
Last, about the Galaxy Council. I know if I get the 2/3 votes I win the game, but if the enemy gets 2/3 of the vote, can I still win the game or lose automatically?
Thanks in advance for your help and feedback. I'm gonna spend tonight playing MOO2 again. From my 1 night experience so far, it appears to be well made, and classical, much like Civ 1 and Civ 2.
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