Has anyone explored a means to discourage the AI from its incessant habit of invading a system and retreating without firing a single shot (or worse, firing fighters/missiles and then retreating)?
I don't mind the TACTIC itself so much, in fact it's an effective one for hit-and-run guerrilla attacks, BUT it consumes an enormous amount of game time and user interaction! So many times already, in just a few games, I've seen a comparably-sized force appear in a system I control; naturally I feel compelled to "control" that battle, but before I can spot the force it retreats, often without a single shot fired!
And the general feint-and-retreat tactics the AI uses are CONSTANT... my border systems suffer this at least every other turn. Multiply that by at least several border systems and hundreds of turns, and one has spent HOURS merely trying to defend against attacks that never even happened!
This is a HUGE waste of time, and for the sake of brevity I'd like to do something about it. I already have one notion that might help slightly, but I'd like to attack the retreat issue specifically. Oh, if only we had "warp interdictors" in this MOO game....
I don't mind the TACTIC itself so much, in fact it's an effective one for hit-and-run guerrilla attacks, BUT it consumes an enormous amount of game time and user interaction! So many times already, in just a few games, I've seen a comparably-sized force appear in a system I control; naturally I feel compelled to "control" that battle, but before I can spot the force it retreats, often without a single shot fired!
And the general feint-and-retreat tactics the AI uses are CONSTANT... my border systems suffer this at least every other turn. Multiply that by at least several border systems and hundreds of turns, and one has spent HOURS merely trying to defend against attacks that never even happened!
This is a HUGE waste of time, and for the sake of brevity I'd like to do something about it. I already have one notion that might help slightly, but I'd like to attack the retreat issue specifically. Oh, if only we had "warp interdictors" in this MOO game....
Comment