Announcement

Collapse
No announcement yet.

tolerant discussion

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    re: demo strats
    i found demolith to be best for single planet strats, avg, p8, small uni. Democreative can also finish, although not as quickly. Mostly, i take demo + - spying, and just assume that the cp's will take everything shortly, so trade everything as soon as i get it.

    re: tolerant for non-uni
    I think all races have around base 30% pollution, so it affects all races equally. however, in terms of net production, some races get more total production benefits. either way, it's moot once the anti-pollution technology becomes available.

    whoha: computers/scanners have no effect on missiles, they autohit, which is why they are so effective in the early game before ecms and shields. i often go sakkra hunting with 2 cruisers with 9X non-mirv nukes, which can take out a non-ecm/shield star base.

    Comment


    • #17
      Originally posted by Whoha
      I get battlescanners with positronic, works like a charm for hitting everyone. I have not noticed a difference, in early game I just hit and run with missiles so its not an issue.
      Battle plus posi are nice, but :
      1. U wont get supers = ur tech sucks.
      2. They are costly to research ( 400+900 ) and u still must get other battle techs. So u are 1300 rps back.
      3. They dont hit all stuff, below u will find my calculations :

      Normal BB ( -20 defence ) : 50 defence ( augeng, nuke drive, full to 99% )
      Ion drive : +20 defence
      =70
      My BB : 70 defence
      Ion drive : +20 defence
      Inertial stabilizer : +50 defence
      ALL : 70 + 20 +50 = 140 defence

      Normal BB attack with bscanners : 90
      Posi BB attack with bscanners : 140

      It seems to be 140 to 140, BUT here are more :

      Laser cannon : co plus af gives +5 attack.
      Mass driver : af gives -20 attack.
      Fusion : co gives +25 attack.
      Heavy mode : gives about +25 attack.
      Range : chance to hit dissapears with each field.

      Depending on what u got u will or not hit this kind of 0 defence penalty ship.

      I am not sayin that u wont hit it at all. But in practise i ve noticed 2 things :
      1. noone gets posi comps.
      2. without posi or higher comp chances to hit are reduced and it is noticable :
      -20 def penalty bb can kill about 3-3.5 dd with 0 defence penalty (laser cannon)
      0 def penalty bb can kill about 4-4.5 dd with -20 def penalty.
      BB vs BB : 0 def penalty bb will win in 90 % of when defending. It will also win in 60 % if it attacks. For measurment i took same bb design :
      1 hvy laser plus rest normal lasers ( all modes on ).

      PK

      Comment


      • #18
        The key is non-creative just cannot afford to take that computer over the super computer. Ship board computers are a big drag for non-creative races.

        Comment


        • #19
          battlescanners are level 250, you give up plus 1 cmd point or tachyon scanners, and in the physics line, if you want autofire lasers or co fusion lasers(as your example shows), you will have to research that.

          And I generally always pick positronic computers over super computers(now anyways), super production races means super expansion all over the place, so its not that big an issue, same reason I can generally always take class 3 shields(tolerant gives more pop so they aren't worthless size 3 or 5 planets).

          Heavy gives +50% accross the board to range total,range for tohit purposes,dissipation, and damage, so its generally always better to pick heavy unless you expect lots of missiles ,or just don't have the space for it on smaller craft.

          that said, heavy + battlescanners, plus crew experience is fairly good for to hit purposes.

          Comment


          • #20
            oh, now I see, you added the cost of every tech up to scanners, but not for computers.

            Comment


            • #21
              Originally posted by da_hal
              re: demo strats
              i found demolith to be best for single planet strats, avg, p8, small uni. Democreative can also finish, although not as quickly. Mostly, i take demo + - spying, and just assume that the cp's will take everything shortly, so trade everything as soon as i get it.

              re: tolerant for non-uni
              I think all races have around base 30% pollution, so it affects all races equally. however, in terms of net production, some races get more total production benefits. either way, it's moot once the anti-pollution technology becomes available.

              whoha: computers/scanners have no effect on missiles, they autohit, which is why they are so effective in the early game before ecms and shields. i often go sakkra hunting with 2 cruisers with 9X non-mirv nukes, which can take out a non-ecm/shield star base.
              its slightly under 50% pollution I think. And as for missiles, thats why I use them.

              Comment


              • #22
                By the time you get to 900 or 1150 in all research fields, you have all the tech you need to win, so it's safe to take Positronics over Supers. Besides, you can just steal Autolabs from whoever hired Mentox

                As for Tolerant, I find that it's kind of fun but generally nowhere near as good as Lithovore. Tolerant increases your population by 25-50% and your industry by another 30%, whereas Lithovore doubles everything by virtue of not having to devote half your population to Farming. HOWEVER, I find that my purely thematic "Androids" race (Unitol, cybernetic, -50% pop, -0.5 BC, -20 any combat) can be surprisingly strong. Most silly theme races suck... this one doesn't... hmmm...

                Comment


                • #23
                  Sparky : "By the time you get to 900 or 1150 in all research fields, you have all the tech you need to win, so it's safe to take Positronics over Supers. Besides, you can just steal Autolabs from whoever hired Mentox "

                  By the time u will get all 900 rp important techs ur enemy will outtech u with much stronger stuff like zort and emg and possibly a cyber computer.

                  Sparky :"As for Tolerant, I find that it's kind of fun but generally nowhere near as good as Lithovore. "

                  Oooo Cant be I find tol much better then lith

                  Sparky :"Tolerant increases your population by 25-50% and your industry by another 30%, "

                  Tol increases size by almoust twice to normal race. Size of pop depends how u play it and what u got.
                  Industry is increased from 10 % to 50 % at begin depening on planet and richness.

                  Sparky :"Lithovore doubles everything by virtue of not having to devote half your population to Farming"

                  Shock ! Only poor races has half of its man on farming. Most races has only 33 % or 22 %. So lith gives not much.

                  Regards.

                  PK

                  Comment


                  • #24
                    Originally posted by Admiral Sparky
                    By the time you get to 900 or 1150 in all research fields, you have all the tech you need to win, so it's safe to take Positronics over Supers. Besides, you can just steal Autolabs from whoever hired Mentox

                    As for Tolerant, I find that it's kind of fun but generally nowhere near as good as Lithovore. Tolerant increases your population by 25-50% and your industry by another 30%, whereas Lithovore doubles everything by virtue of not having to devote half your population to Farming. HOWEVER, I find that my purely thematic "Androids" race (Unitol, cybernetic, -50% pop, -0.5 BC, -20 any combat) can be surprisingly strong. Most silly theme races suck... this one doesn't... hmmm...
                    yea unitol, fill in the blank is very strong

                    you lose just under 1/2 production to pollution early game, not 1/3.

                    Comment


                    • #25
                      My math indicates that both of you are wrong. However, I will go double-check.

                      Comment


                      • #26
                        Umm, double check looks cool
                        I am interested in ur results !

                        PK

                        Comment


                        • #27
                          Originally posted by Whoha


                          its slightly under 50% pollution I think. And as for missiles, thats why I use them.


                          Pollution algorithm:
                          Pollution = (production - 2x) / 2 where x is the planet size

                          Tiny=1 Gaia=5


                          So planet size is the main factor in pollution.

                          Comment


                          • #28
                            Originally posted by Admiral Sparky

                            As for Tolerant, I find that it's kind of fun but generally nowhere near as good as Lithovore. Tolerant increases your population by 25-50% and your industry by another 30%, whereas Lithovore doubles everything by virtue of not having to devote half your population to Farming. HOWEVER, I find that my purely thematic "Androids" race (Unitol, cybernetic, -50% pop, -0.5 BC, -20 any combat) can be surprisingly strong. Most silly theme races suck... this one doesn't... hmmm...
                            To understand how the population and colony sizes work, simply place the planet size for the x.

                            Planet sizes: (or x values)
                            1- Tiny
                            2- Small
                            3- Medium
                            4- Large
                            5- Huge

                            Colony sizes:
                            Colony type multiplier
                            Gaia 5x
                            Terran 4x
                            Arid 3x
                            Swamp 2x
                            Others (x+1) while (tiny=1x)

                            Tolerant colony sizes:
                            Colony type multiplier
                            Gaia 5x
                            Terran 5x
                            Arid (4x+1) while (tiny=4x)
                            Swamp (3x+1) while (tiny=3x)
                            Others
                            Tiny x+2
                            Small x+2
                            Medium 2x
                            Large 2x
                            Huge 2x+1

                            Aquatic colony sizes:
                            upgrades Tundra and Swamps to Terran.
                            Ocean and Terran planets are treated as Gaia.

                            Subterranean colony sizes:
                            This pick increases all colony sizes by +2x.

                            Regular food per pop:
                            Planet type food per pop
                            Gaia 3
                            Terran 2
                            Arid 1
                            Swamp 2
                            Ocean 2
                            Tundra 1
                            Desert 1
                            Barren 0
                            Radiated 0
                            Toxic 0

                            note: remember that aquatic upgrades the food status of all the planets it upgrades.

                            Comment


                            • #29
                              Originally posted by Admiral Sparky
                              By the time you get to 900 or 1150 in all research fields, you have all the tech you need to win, so it's safe to take Positronics over Supers. Besides, you can just steal Autolabs from whoever hired Mentox
                              While the line about Mentox is clever, I think you may wait a long time to get autolabs, if you elect to get it that way.

                              Are you talking about an MP game or an SP game?

                              Here are the techs up to 1100:

                              Electronic Computer 50
                              Extended Fuel Tanks, Nuclear Missiles, Standard Fuel Cells Titanium Armor 50
                              Frieghters, Nuclear Bomb, Nuclear Drive 50
                              Laser Cannon, Laser Rifle, Space Scanner 50
                              Anti Missile Rockets, Reinforced Hull, Fighter Bays 80
                              Bioshere, Hydroponic Farms 80
                              Colony Ship, Outpost Ship, Transport 80
                              Automated Factories, Heavy Armor, Planetary Missile Bases 150
                              Dauntless Guidance Systems, Optronic Computer, Research Labs 150
                              Fusion Beam, Fusion Rifle 150
                              Space Academy 150
                              Class I shields, Ecm Jammer, Mass Driver 250
                              Battle Pods, Survival Pods, Troop Pods 250
                              Battle Scanner, Tachyon Communications, Tachyon Scanner 250
                              Deuterium Fuel Cells, Tritanium Armor 250
                              Armor Barracks, Fighter Garrison, Space Port 400
                              Cloning Center, Death Spores, Soil Enrichment 400
                              Neural Scanner, Scout Lab, Security Stations 400
                              Augmented Engines, Fusion Bomb, Fusion Drive 400
                              Alien Center, Xeno Psychology 650
                              Anti Gravity Harness, Gyro Destablizer, Inertial Stabilizer 650
                              Battle Station, Powered Armor, Robotic Miners 650
                              Merculite Missile Pollution Processor 650
                              Advanced Damage Control, Assualt Shuttle, Fast Missile Racks 900
                              Holo Simulator, Planetary Super Computer, Posistronic Computer 900
                              Ion Drive, Ion Pulse Cannon, Shield Capacitor 900
                              Microbiotics, Telepathic Training 900
                              Neutron Blaster, Neutron Scanner 900
                              Warp dissipator, Planetary Radiation Shields, Class III Shields 900
                              Atmospheric Renewer, Iridium Fuel Cells, Pulson Missiles 1150
                              Battleoids, Ground batteries, Titan Construction 1150
                              Graviton Beam, Planetary Generator, Tractor Beams 1150
                              Planetary Stock Exchange 1150
                              Terraforming 1150

                              Comment


                              • #30
                                Originally posted by vmxa1




                                Pollution algorithm:
                                Pollution = (production - 2x) / 2 where x is the planet size

                                Tiny=1 Gaia=5


                                So planet size is the main factor in pollution.
                                The formula more closely resembles this:

                                Pollution = (Production/2 - x)

                                (yeah they're the same, but mine doesn't involve doubling something and then halving it...)

                                So if you get your industry high enough, then you will approach (but never reach) 50%, but the vast majority of the time, it is closer to 20-33% (Taking into account how big your populations are when you get pollution controllers, etc.)

                                Your explanation of maximum colony sizes is interesting but not well stated. It's better to think of it this way:

                                Each planet has an amount of "surface area" equal to five times its size number (Tiny=1, Huge=5). Of this, 100% is usable by colonists on Gaia planets, 80% on Terran planets, 60% on Arid, 40% on Swamp, and 25% on everything else. Tolerant races can use an additional 25% of the surface area, meaning that their populations are doubled on Toxic through Tundra worlds, but only increased by an additional quarter on Terran planets and not at all on Gaia planets.

                                I win most of my games with B1150-F battleships, which have nine HV ENV Fusion Beams and Class III Shields, among other things. They're all I need to win the game. There's also the "Spin the Guardian" Titan, but those are just for victory points...
                                Last edited by Admiral Sparky; February 13, 2004, 01:15.

                                Comment

                                Working...
                                X