Term of the glorious leader: 160-170!
I have decided that at the end of this term the ministers and citizens will have more power.
Turn 162:
Darlenia 3 finished its terraforming project, it is now a lifeless desert!
Turn 164:
A glorious new addition to our space fleet has been completed, another missile ship has
entered service!.
Soil enrichment on our heavy gravity colony world has finished.
With this new food producing equipment, our homeworld can put more workers to industry.
Turn 168:
Contact troubles between the Bulrathi and the Silicoid have blossomed into all out war.
Turn 170:
A new space battlestation has been launched into the skies above our glorious capital! this will be useful to my internal security force to maintain order, as well as to thwart off attacks from our capital!
Defense Minister: Our forces now orbit the vela star system, Intelligence gleaned from long range scanners indicates that the silicoids are building up a fleet of warships at Shalako.
We have 2 missile ships, and 1 scout at Vela, should the scout go off to the star north of here to scout it out? Or should the scout stay at Vela in case of an attack?(the scout tactic listed by old&slow in the other thread is the reason to keep him there)
Minister of Affairs:
Darlenia Two has:
22 population points, 5 of which are farmers, 17 of which are scientists.
All buildings built except for an armor barracks, a final terraforming, and a cloning center.
This colony is building trade goods right now.
This colony produces enough food for itself, and 4 extra.
This colony produces 47 billion credits and spends 20 billion credits.
How should population be distributed?
what should be built if anything at Darlenia 2?
Darlenia one has:
6 population points, 2 of which are farmers, 4 of which are workers.
All buildings except an armor barracks, a star base, a battlestation, and terraforming have been completed.
This colony is building terraforming right now, and will complete it in 5 turns.
This colony produces enough food for itself, and 1 extra.
This colony produces 21 Billion credits, and spends 24 Billion credits per turn.
How should population be distributed?
what should be built if anything at Darlenia 1?
Darlenia Three has:
8 population points, 4 of which are farmers, 4 of which are workers.
All buildings except an armor barracks, a star base, a battlestation,a fighter garrison, and terraforming have been completed.
This colony is building terraforming right now, and will complete it in 15 turns.
This colony produces enough food for itself.
This colony produces 23 Billion credits, and spends 21 Billion credits per turn.
This is a High Gravity world.
How should population be distributed?
what should be built if anything at Darlenia 3?
Tycho Two has:
1 Population point, who is a worker.
No buildings at all have been completed.
This colony is building a research lab, and will finish it in 19 turns, or we can purchase it.
This colony is importing 1 food for itself.
This colony is producing 2 Billion credits per turn, and spending none.
This is a low gravity world.
How should population be distributed?>
what should be built if anything at Tycho 2?
Citizenry:
Our tax rate is at 30% due to ship concerns, should be disband a ship to lower taxes, or do the people recognize that the glorious peoples army must have all it needs?
rename save8.gam.sav save8.gam
I have decided that at the end of this term the ministers and citizens will have more power.
Turn 162:
Darlenia 3 finished its terraforming project, it is now a lifeless desert!
Turn 164:
A glorious new addition to our space fleet has been completed, another missile ship has
entered service!.
Soil enrichment on our heavy gravity colony world has finished.
With this new food producing equipment, our homeworld can put more workers to industry.
Turn 168:
Contact troubles between the Bulrathi and the Silicoid have blossomed into all out war.
Turn 170:
A new space battlestation has been launched into the skies above our glorious capital! this will be useful to my internal security force to maintain order, as well as to thwart off attacks from our capital!
Defense Minister: Our forces now orbit the vela star system, Intelligence gleaned from long range scanners indicates that the silicoids are building up a fleet of warships at Shalako.
We have 2 missile ships, and 1 scout at Vela, should the scout go off to the star north of here to scout it out? Or should the scout stay at Vela in case of an attack?(the scout tactic listed by old&slow in the other thread is the reason to keep him there)
Minister of Affairs:
Darlenia Two has:
22 population points, 5 of which are farmers, 17 of which are scientists.
All buildings built except for an armor barracks, a final terraforming, and a cloning center.
This colony is building trade goods right now.
This colony produces enough food for itself, and 4 extra.
This colony produces 47 billion credits and spends 20 billion credits.
How should population be distributed?
what should be built if anything at Darlenia 2?
Darlenia one has:
6 population points, 2 of which are farmers, 4 of which are workers.
All buildings except an armor barracks, a star base, a battlestation, and terraforming have been completed.
This colony is building terraforming right now, and will complete it in 5 turns.
This colony produces enough food for itself, and 1 extra.
This colony produces 21 Billion credits, and spends 24 Billion credits per turn.
How should population be distributed?
what should be built if anything at Darlenia 1?
Darlenia Three has:
8 population points, 4 of which are farmers, 4 of which are workers.
All buildings except an armor barracks, a star base, a battlestation,a fighter garrison, and terraforming have been completed.
This colony is building terraforming right now, and will complete it in 15 turns.
This colony produces enough food for itself.
This colony produces 23 Billion credits, and spends 21 Billion credits per turn.
This is a High Gravity world.
How should population be distributed?
what should be built if anything at Darlenia 3?
Tycho Two has:
1 Population point, who is a worker.
No buildings at all have been completed.
This colony is building a research lab, and will finish it in 19 turns, or we can purchase it.
This colony is importing 1 food for itself.
This colony is producing 2 Billion credits per turn, and spending none.
This is a low gravity world.
How should population be distributed?>
what should be built if anything at Tycho 2?
Citizenry:
Our tax rate is at 30% due to ship concerns, should be disband a ship to lower taxes, or do the people recognize that the glorious peoples army must have all it needs?
rename save8.gam.sav save8.gam
Comment