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Turns 140-150

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  • Turns 140-150

    Turn 141:
    The first of many Battleships has been constructed, these will be used to combat the silicoid menace.

    We have also begun construction of a colony ship to exploit tycho.

    Turn 142:
    Good news for all of the people with crushed and shattered bones on Darlenia 3!
    They can now trade in their old worn out(destroyed) limbs for brand new ones at the new cloning center!

    Turn 145:
    A new colony ship carrying thousands of half naked shape shifters has been completed, signs reportedly said tycho or bust, lets hope they don't bust!.

    Turn 147:
    Tycho has been settled by HNSS kind! Because of a confusion about what to name tycho(forgot about this and no one caught me...) it is being named tycho.

    Turn148:
    Our Scientists have discovered genetic engineering!
    1)our internal security force can now create telepaths!
    2)we also have drugs that increase the growth rate of the population!

    oh, and also we made contact with another hostile race of bear like aliens, that are quite far away from us.

    Genetic mutation is our next target for research.

    Turn 149:
    Good news from gnn! The sarka have suffered a setback to their research!


    The current state of things
    Darlenia 1 is a research colony now, the autofactory is building a starbase and it will take 27 turns.
    Darlenia 2 is a research colony, its autofactory is building another missile ship, this will take 83! turns to finish, just saving production here.
    D 3 is 1 turn away from becoming a research colony.

    Tycho is a worthless low gravity poor pos rock, but its our lg poor pos rock now, building a research lab now.

    We have 1 scout and 1 missile ship at vela.

    the Bears won't be able to harm us for a long while.

    Here are the questions to be decided, do we place an outpost at vela to draw silicoid ships to be slaughtered by our ships?

    After genetic mutation our next research path will be mag fields up to class 3 shields right?

    rename save8.gam.sav save8.gam as always.
    Attached Files

  • #2
    Our colony ship
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    • #3
      Our battleship
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      • #4
        Tycho is ours!
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        • #5
          Contact with the bears
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          • #6
            Bad news for the sarkas!
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            • #7
              We discovered genetic engineering
              Attached Files

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              • #8
                known space
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                • #9
                  Here are the questions to be decided, do we place an outpost at vela to draw silicoid ships to be slaughtered by our ships?

                  After genetic mutation our next research path will be mag fields up to class 3 shields right?
                  Easy one first:

                  Yes, let's try to protect our valued ships.

                  For Vela,

                  Might it not be better, we first slaughter, before we 'settle'?

                  Don't have access to the game in the moment, what is Vela again for a planet? Might we not be better of to settle there (instead of outpost)?

                  Keep the bears away !!!!!!!!!! They look horrible...........

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                  • #10
                    Btw the Silicoids in the game are subterranean too ... it will be good if we can capture some of them so we can increase the size of our homeworld. May be sakkra are a better choice for this but at least the silicoids are near. We will also need the Alien management center to remove the morale penalty for mixed races.
                    Against stupidity the very gods themselves contend in vain.

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                    • #11
                      Bakalov,

                      how you mean:
                      Btw the Silicoids in the game are subterranean too ...
                      ?????

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                      • #12
                        they got the subterraean pick, the silis are awesome, tehy will pick +2 production if they get to evol mutation.

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                        • #13
                          I agree to the tech path -- but I'd like a second ship before we use the resources for an outpost.
                          Those with lower expectations face fewer disappointments

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                          • #14
                            Outpost or colonie?

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                            • #15
                              I think colony, if we have time.
                              The Chuck Norris military unit was not used in the game Civilization 4, because a single Chuck Norris could defeat the entire combined nations of the world in one turn.
                              - Chuck Norris Facts

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