Turn 101:
Galis has improved the efficiency of his jack booted ... tax collectors, and as a result we are now getting even more cash.
Turn 102:
The outpost has finished, and it has set forth for the planet labeled Vela. Soon the first HNSS will set foot on another world in another star system, and get to work building a barracks!
Turn 105:
The outpost has landed on some god forsaken place called Vela, which is now serving as a fuel depot for the glorious space service.
The Robotics mining plant on Darlenia 1 was purchased at a cost of 185 billion credits, throwing that kind of money around should get me some votes...
Turn 106:
Thanks to the outpost we have come into contact with some strange and repulsive rock people, they control 6 stars already, we(meaning you peons) have our work cut out for us.
Turn 107:
This is looking grim, our scouts have located the first of the enemy's worlds, and it is already defended by an orbital station.
Turn 108:
Our researchers have discovered Artificial Intelligence.
Our non-existant spies can now use powerful computers and equipment to extract information from our foes.
A scout lab may now be placed on each warship, adding to our research.
And security stations can allow guards to sit at a desk and not defend the ship where as they used to have to patrol the corridors.
Positronics will be the next field of research.
A Rock destroyer has been spotted moving towards the silicoid world right on our boarder, this is bad news.
Turn 109:
Several building's finished construction this turn, and the destroyer has not persued us back to our outpost. Some good news atleast.
Turn 110:
A defensive instalation was completed by our homeworld.
What new challenges await us.
We have researched AI,completed more infrastructure, and found the Silicoids right next to us. The Sarka are also in this game.
I must have a ship design given our current technology:
Shields:none Computer:Optronic top level
Armor:Titanium Engine:Nuclear engine
Weapons:
Nuclear Missiles,Nuclear bombs,anti-missile rockets,interceptors,death spores
Equipment
BattlePods,Reinforced hull,heavy armor,scout lab,security lab,extended fuel cell,Troop pods.
Our tech path is called into question again, do we skip Computers for now and go for chemistry, or continue on and pray?
We can have Tritanium in 2 turns at the latest.
The two colonies are a long way off of being research worlds.
Galis has improved the efficiency of his jack booted ... tax collectors, and as a result we are now getting even more cash.
Turn 102:
The outpost has finished, and it has set forth for the planet labeled Vela. Soon the first HNSS will set foot on another world in another star system, and get to work building a barracks!
Turn 105:
The outpost has landed on some god forsaken place called Vela, which is now serving as a fuel depot for the glorious space service.
The Robotics mining plant on Darlenia 1 was purchased at a cost of 185 billion credits, throwing that kind of money around should get me some votes...
Turn 106:
Thanks to the outpost we have come into contact with some strange and repulsive rock people, they control 6 stars already, we(meaning you peons) have our work cut out for us.
Turn 107:
This is looking grim, our scouts have located the first of the enemy's worlds, and it is already defended by an orbital station.
Turn 108:
Our researchers have discovered Artificial Intelligence.
Our non-existant spies can now use powerful computers and equipment to extract information from our foes.
A scout lab may now be placed on each warship, adding to our research.
And security stations can allow guards to sit at a desk and not defend the ship where as they used to have to patrol the corridors.
Positronics will be the next field of research.
A Rock destroyer has been spotted moving towards the silicoid world right on our boarder, this is bad news.
Turn 109:
Several building's finished construction this turn, and the destroyer has not persued us back to our outpost. Some good news atleast.
Turn 110:
A defensive instalation was completed by our homeworld.
What new challenges await us.
We have researched AI,completed more infrastructure, and found the Silicoids right next to us. The Sarka are also in this game.
I must have a ship design given our current technology:
Shields:none Computer:Optronic top level
Armor:Titanium Engine:Nuclear engine
Weapons:
Nuclear Missiles,Nuclear bombs,anti-missile rockets,interceptors,death spores
Equipment
BattlePods,Reinforced hull,heavy armor,scout lab,security lab,extended fuel cell,Troop pods.
Our tech path is called into question again, do we skip Computers for now and go for chemistry, or continue on and pray?
We can have Tritanium in 2 turns at the latest.
The two colonies are a long way off of being research worlds.
Comment