Hi all,
I've decided to try to nail down the two major bugs, and see if I can find a way to fix it, considering there's no chance for a 2nd patch for MOO3.
The 2 major bugs are:
1. Game Slow-Down Bug
2. Tech Lock-Up Bug
I started a game to do a trial and error run with different possible solutions.
For the Game Slow-Down Bug, I did some serious thinking and analysis of my old games, and I think I found the real reason why the game slows down dramatically at one specific screen.
The game slows down dramatically at the Ground Combat screen, and I know it can't be taking the computer forever to calculate simple formulae and population growth, etc.
If it was population, DEA, ships, etc. then I would have the slow-down by turn 200 or 300 when I have 100 or 200 planets, about 1000 ships (both active and in reserves), etc.
So I come to the conclusion that it is the ground troops that is slowing the game down.
Think. By turn 400, a planet could have upwards of 100 - 200 troops and support personnel. Then multiply that by 200, 300, or 400 planets.
That comes up to the insane total of 20,000 to 40,000 ground troop units for the human player. With that many troops, it'll take the computer a long time to calculate the troops actions, such as suppress revolts and unrest, and figure out the upkeep costs, arrange them into armies (on-planet to combat unrest), etc.
So I've set a goal in this new game I'm playing... NO GROUND TROOPS BUILT AT ALL! I'm locking all my production querys for every planet I own, so when the AI builds the 3 items I choose, the query becomes blank, instead of building tons of troops.
Maybe that will cut down on the GROUND COMBAT screen length somewhat. I'm on turn 70'ish currently, but I'll know if this solution will work by the time I get to turn 300, 400, and so forth.
About the Tech Lock-Up Bug, I haven't encountered it yet in this game, but when I do, I'll put up my ideas and strategies to fix this in this thread.
Hopefully, if the solutions work, then MOO3 can be more enjoyable, not just for me, but for all of you as well!
Laters.
I've decided to try to nail down the two major bugs, and see if I can find a way to fix it, considering there's no chance for a 2nd patch for MOO3.
The 2 major bugs are:
1. Game Slow-Down Bug
2. Tech Lock-Up Bug
I started a game to do a trial and error run with different possible solutions.
For the Game Slow-Down Bug, I did some serious thinking and analysis of my old games, and I think I found the real reason why the game slows down dramatically at one specific screen.
The game slows down dramatically at the Ground Combat screen, and I know it can't be taking the computer forever to calculate simple formulae and population growth, etc.
If it was population, DEA, ships, etc. then I would have the slow-down by turn 200 or 300 when I have 100 or 200 planets, about 1000 ships (both active and in reserves), etc.
So I come to the conclusion that it is the ground troops that is slowing the game down.
Think. By turn 400, a planet could have upwards of 100 - 200 troops and support personnel. Then multiply that by 200, 300, or 400 planets.
That comes up to the insane total of 20,000 to 40,000 ground troop units for the human player. With that many troops, it'll take the computer a long time to calculate the troops actions, such as suppress revolts and unrest, and figure out the upkeep costs, arrange them into armies (on-planet to combat unrest), etc.
So I've set a goal in this new game I'm playing... NO GROUND TROOPS BUILT AT ALL! I'm locking all my production querys for every planet I own, so when the AI builds the 3 items I choose, the query becomes blank, instead of building tons of troops.
Maybe that will cut down on the GROUND COMBAT screen length somewhat. I'm on turn 70'ish currently, but I'll know if this solution will work by the time I get to turn 300, 400, and so forth.
About the Tech Lock-Up Bug, I haven't encountered it yet in this game, but when I do, I'll put up my ideas and strategies to fix this in this thread.
Hopefully, if the solutions work, then MOO3 can be more enjoyable, not just for me, but for all of you as well!
Laters.
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